The World Tree/Trinity Islands/Isle of Dread: Difference between revisions
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OMG, Bandits! (d12) | OMG, Bandits! (d12) <br> | ||
Brigands (typical bandits) | Brigands (typical bandits) | ||
Deserters (ex-military force trying to be self-sufficient – easiest to do if you take stuff from other people who do it better than you) | Deserters (ex-military force trying to be self-sufficient – easiest to do if you take stuff from other people who do it better than you)<br> | ||
Desperados (on a run of criminal activity, why not hit the party too?) | Desperados (on a run of criminal activity, why not hit the party too?)<br> | ||
Fugitives (on the run from the authorities, hungry and desperate) | Fugitives (on the run from the authorities, hungry and desperate)<br> | ||
Highwaymen (on horseback, looking for easy looting) | Highwaymen (on horseback, looking for easy looting)<br> | ||
Outlaws (turned to banditry because they have been exiled / outlawed – possibly with good reason) | Outlaws (turned to banditry because they have been exiled / outlawed – possibly with good reason)<br> | ||
Poachers (not so much out to get you, but defensive, criminal and probably hungry) | Poachers (not so much out to get you, but defensive, criminal and probably hungry)<br> | ||
Raiders (pillage first, then burn!) | Raiders (pillage first, then burn!)<br> | ||
Robbers (up the loot, folks, and no one gets hurt) | Robbers (up the loot, folks, and no one gets hurt)<br> | ||
Slavers (your goods are gravy, they want you!) | Slavers (your goods are gravy, they want you!)<br> | ||
Thieves (might try to pretend to be friendly… at first) | Thieves (might try to pretend to be friendly… at first)<br> | ||
Thugs (local toughs here to show you how tough they really are) | Thugs (local toughs here to show you how tough they really are)<br> | ||
<br> | |||
Always pay your dues, training costs and loot percentage. | <br> | ||
Keep all guild information secret. | Always pay your dues, training costs and loot percentage.<br> | ||
Keep all guild information secret.<br> | |||
Don't steal in territory or from activities that are "off limits". | Don't steal in territory or from activities that are "off limits".<br> | ||
Only commit crimes in your designated territory. | Only commit crimes in your designated territory.<br> | ||
Only train apprentices with the knowledge and permission of the Guild. | Only train apprentices with the knowledge and permission of the Guild.<br> | ||
Be ready to perform any legwork the Guild needs you for | Be ready to perform any legwork the Guild needs you for<br> | ||
Revision as of 02:27, 14 July 2015
OMG, Bandits! (d12)
Brigands (typical bandits)
Deserters (ex-military force trying to be self-sufficient – easiest to do if you take stuff from other people who do it better than you)
Desperados (on a run of criminal activity, why not hit the party too?)
Fugitives (on the run from the authorities, hungry and desperate)
Highwaymen (on horseback, looking for easy looting)
Outlaws (turned to banditry because they have been exiled / outlawed – possibly with good reason)
Poachers (not so much out to get you, but defensive, criminal and probably hungry)
Raiders (pillage first, then burn!)
Robbers (up the loot, folks, and no one gets hurt)
Slavers (your goods are gravy, they want you!)
Thieves (might try to pretend to be friendly… at first)
Thugs (local toughs here to show you how tough they really are)
Always pay your dues, training costs and loot percentage.
Keep all guild information secret.
Don't steal in territory or from activities that are "off limits".
Only commit crimes in your designated territory.
Only train apprentices with the knowledge and permission of the Guild.
Be ready to perform any legwork the Guild needs you for