Difference between revisions of "Leon Duval"

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A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman.
 
A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman.
 
(During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.)
 
(During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.)
 +
 
Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it.
 
Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it.
 +
 
Cursory notes on a Spell concept.
 
Cursory notes on a Spell concept.
 +
 +
A quartet of gemstones, each one a different color. The green gemstone contains a single pawn of Creo vis, The blue gemstone contains a single pawn of Aquam vis, the white gemstone contains of a single pawn of Auram vis, and the yellow gemstone contains a single pawn of Terram vis.
  
 
'''Spells:'''
 
'''Spells:'''

Revision as of 01:14, 4 August 2015

ArsMagicalGirl

AMG-Magi

Name: Leon Duval House: Merinita Age: 23 Gender: Male Skin color: Fair Hair: Brown tinged slightly golden in color, somewhat longer than average. Eye Color: Vivid silvery-turqoise.

Intelligence: +3 Perception: 0 Strength: +1 Stamina: +1 Presence: 0 (-1base +1Sidhe blood) Communication: +1 Dexterity: +1 Quickness: +1

Size: 0 Decrepitude: 0 Warping Score: 0 Confidence Score: 1(3)

Virtues: The Gift Hermetic Magus(Social status) Faerie Magic(From House Merinita) Arcane Lore(Minor, General) Clear Thinker(Minor, General) Improved Characteristics(Minor, General) Gentle Gift(Major, Hermetic) Strong Faerie(Sidhe) Blood(Major, Supernatural. Longer than average hair and vividly colored eyes.) Second Sight(From Strong Faerie Blood.) Educated(Minor, General)

Modifications/Additions from the Faerie book Faerie Background(Free, Supernatural, Provides 2 Sympathy traits, One positive one negative with intial values equal to the character's warping score.) Sympathy traits- Water(Positive) +1 Iron(Negative) 0 Strong Faerie Blood increases Sympathy Trait score cap by +3 Faerie Upbringing increases Sympathy Trait score cap by +1

Flaws: Chaotic Magic(Major, Hermetic) Plagued by Supernatural Entity(Major, Story. A Female Undine named Aqua who's infatuated with Leon.) Difficult Spontaneous Magic(Minor, Hermetic) Carefree(Minor, Personality) Faerie Upbringing(Minor, Personality) Flawed Parma Magica(Terram, Minor, Hermetic)

Personality Traits: Broad-minded +2 Brave +3 Carefree +1

Reputations: None yet

Combat: Caedmon; Spear,Short; Single; +2 Init; +2 Atk; 0 Dfn; +5 Dam; 0 Str; 1 Load.

Soak: +1 Wound Penalties: Light(1-4) Medium(6-10) Heavy(11-15) Incapacitating(16-20) Dead(21+)

Abilities: Native Occitan(Expansive Vocabulary) 5 Folk Ken(Magi) 2 Latin(Hermetic use) 4 Brawl(Dodging) 1 Atheltics(running) 2 Second Sight 1 Charm(Being Witty) 1 Faerie lore(Sidhe) 3 Etiquitte(Faeries) 2 Awareness(Alertness) 1 Bargain(Hard Sell) 1 Music(Sing) 1 Magic Lore(Magical Traditions) 2 Code of Hermes(Mundane Relations) 1 Artes Liberales(Astronomy) 1 Magic Theory(Spell Creation) 3 Penetration(Auram) 2 Finesse(Prescision) 2 Concentration(Spell Concentration) 2 Single Weapon(Spears) 2 Parma Magica(Aquam) 1 Order of Hermes Lore(History) 1

Arts: Techiques- Creo 5 Intelligo 2 Muto 4 Perdo 2 Rego 5

Forms- Animal 2 Aquam 4 Auram 6 Corpus 3 Herbam 4 Ignem 3 Imaginem 4 Mentem 2 Terram 4 Vim 4

Twilight Scars: None

Encumbrance: 0

Equipment: A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman. (During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.)

Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it.

Cursory notes on a Spell concept.

A quartet of gemstones, each one a different color. The green gemstone contains a single pawn of Creo vis, The blue gemstone contains a single pawn of Aquam vis, the white gemstone contains of a single pawn of Auram vis, and the yellow gemstone contains a single pawn of Terram vis.

Spells: Sigil- His eyes glow brightly and a symbol[1] appears on the back of each of his hands.

Ward against Faeries of the Waters, personal variant. R:Touch D:Sun T:Individual ReAq Level 20 General

Aqua Vitae Faerie R:Touch D:Ring T:Circle CrAq Level 15 (Base Level 4, +1 Touch, +2 Ring.) Requisite:Terram Creates a basin and fills it with a pool of water which is specially designed to help support water-oriented Faeries.

Snap of Flame R:Sight D:Mom T:Ind MuAu Level 15 (Base level 4, +3 Sight.) Requisite:Ignem Transforms the oxygen in the air around an individual into fire doing +10 damage to the individual. This spell is normal accompanied by a snapping with one hand on an oustretched arm.

Bind Wound, personal variant. R:Personal D:Sun T:Ind CrCo Level 5

Sense the Nature of Vis R:Touch D:Mom T:Ind InVi Level 5

Come to Me, Caedmon R:Arcane Connection D:Moment T:Individual ReTe Level 15(Base Level 3, +4 Arcane Connection) Requisite:Vim Opens an intangible tunnel through which Leon's crystal spear is transported almost immediately into his hand. This spell can also be cast to return, from his hand, the spear to where it was before being transported provided there is still an Arcane Connection at or near the return point. This spell is tailored specifically to Leon's crystaline spear and as such cannot be used to transport other objects, even if he has an active arcane connection to them.

Visage of the Lonely Nymph R:Touch D:Sun T:Individual CrIm lvl 10. Affects Touch and Sight.(Base level 2, +1 Touch, +2 Sun, +1 Intricacy.) Creates the image of a scantily clad(or not clad at all) nymph who can be controlled in a similar manner to Phantasm of the Human Form. Good for pranks, parties, and other purposes.

Chamber of Spring Breezes R:Touch D:Sun T:Ind CrAu Level 5

Comfort of the Drenched Traveler R:Touch D:Mome T:Ind PeAq Level 5

Wizard's Sidestep R:Personal D:Sun T:Ind ReIm Level 10

Fade-step R:Personal D:Momentary T:Ind ReCo Level 15 This spell teleports the caster up to 50 paces to an area he has sight of.

Notes: Early Childhood- Awareness 1, Athletics 2, Folk Ken 2, Brawl 1, Charm 1. Later Life 2 Years- Etiquette 2, Water 1, Music 1, Bargain 1. Apprenticeship-Finesse 2, Concentration 2, Single Weapon 2, Parma Magica 1, Artes Liberales 1, Magic Theory 3, Penetration 2, Order of Hermes lore 1, Educated- Latin 4 Arcane Lore-Faerie Lore 3, Magic Lore 2, Code of Hermes 1. 0 years out of apprenticeship Brief example of his family tree:

          great-grandfather(Sidhe)V(Human)great-grandmother 
    Grandmother(Human)V(Half-Sidhe)Grandfather
   Mother(Sidhe)-(1/4 Sidhe)Father

Backstory with the Undine Aqua- Leon knew her when he was a child and is responsible for giving her her current name, at some point between when he was taken into apprenticeship and 10 years later she became sleeping vis, which he then awakened in his 10th year of apprenticeship by accident when practicing with Aquam. Since that time she has been ceaselessly attempting to pursue a relationship with Leon.

Spell Notes- Forma Fulgur Impetum R:Sight D:Mom T:Ind CrAu Level 30(Base 5, +3 for Sight +1 for unnatural.) Rapidly forms a small stormcloud directly above the target and strikes with a single lightning bolt dealing +25 Damage before dispiating.