Delta Green character sheet template (preliminary 2015): Difference between revisions
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| colspan="2" | '''Agent Name:''' | | colspan="2" | '''Agent Name:''' | ||
| colspan="2" | | | colspan="2" | | ||
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<br> | <br> | ||
<br> | <br> | ||
<br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?'' | <br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?'' |
Latest revision as of 18:39, 13 September 2015
Agent Name: | |||
Code Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | |||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%): | Foreign Languages and Other Skills: | ||||
Criminology (10%) | Navigate (10%) | ||||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes[edit]
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?