TOTE:Malahaz: Difference between revisions
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<tr><th>Initiative</th><th>Block</th><th>Resist</th><th>Fatigue</th><th>Bearing</th><th colspan=2>Resolve</th></tr> | <tr><th>Initiative</th><th>Block</th><th>Resist</th><th>Fatigue</th><th>Bearing</th><th colspan=2>Resolve</th></tr> | ||
<tr><td align=center>4(Night +3)</td><td align=center>9</td><td align=center>6</td><td align=center>6</td><td align=center>3</td><td align=center colspan=2>3</td></tr> | <tr><td align=center>4(Night +3)</td><td align=center>9</td><td align=center>6</td><td align=center>6</td><td align=center>3</td><td align=center colspan=2>3</td></tr> | ||
<tr><th colspan=3 align=right>Damage Track:</th><td align=center>[_] 5 | <tr><th colspan=3 align=right>Damage Track:</th><td align=center colspan=4>[_] 5 [_] 4 [_] 3 [_] U</td></tr> | ||
<tr><th>Weapon</th><th>To-Hit Test</th><th>Damage Effect</th><th>Base Damage</th><th>Crit</th><th>Special</th><th>Range</th></tr> | <tr><th>Weapon</th><th>To-Hit Test</th><th>Damage Effect</th><th>Base Damage</th><th>Crit</th><th>Special</th><th>Range</th></tr> | ||
<tr><td align=center>Talons</td><td align=center>Brawl 3 (Talons +2)<td align=center>2(+0)</td><td align=center>1</td><td align=center>S</td><td align=center>Swiftness (see below)</td><td>Melee</td></tr> | <tr><td align=center>Talons</td><td align=center>Brawl 3 (Talons +2)<td align=center>2(+0)</td><td align=center>1</td><td align=center>S</td><td align=center>Swiftness (see below)</td><td>Melee</td></tr> |
Revision as of 03:06, 15 September 2015
Enemy Name | Type | Rating | ||||
---|---|---|---|---|---|---|
Malahaz | Group | 2 | ||||
Initiative | Block | Resist | Fatigue | Bearing | Resolve | |
4(Night +3) | 9 | 6 | 6 | 3 | 3 | |
Damage Track: | [_] 5 [_] 4 [_] 3 [_] U | |||||
Weapon | To-Hit Test | Damage Effect | Base Damage | Crit | Special | Range |
Talons | Brawl 3 (Talons +2) | 2(+0) | 1 | S | Swiftness (see below) | Melee |
Special Abilities | ||||||
Insubstantial - In strong light, Malahaz appear as a cold fog that follows their enemies. In this form they cannot be hurt, nor can they attack. Only in shadows or at night are they corporeal. | ||||||
Swiftness - Spend a point of Resolve when the Malahaz has done Fatigue damage this round, it does an additional amount of Fatigue-only damage equal to original amount. |