Dinosaurs and Airships: Difference between revisions
Line 24: | Line 24: | ||
==Places== | ==Places== | ||
The Mud Pit | * The Mud Pit | ||
Desolation of the Monolith | * Desolation of the Monolith | ||
The Crater | * The Crater | ||
Broken Mountain | * Broken Mountain | ||
The Steaming Jungle | * The Steaming Jungle | ||
Death Valley | * Death Valley | ||
Snake Desert | * Snake Desert | ||
The Barrens | * The Barrens | ||
No Mans Land | * No Mans Land | ||
* Vale of the Serpent Men | |||
==Starting Situation== | ==Starting Situation== |
Revision as of 00:30, 18 September 2015
A play-by-post featuring the resolution mechanic from John Harper's Ghost/Echo.
Players
Crew
Ship's mechanic [tentative], played by Mr. Kent.
The stowaway, played by Phantom Grunweasel.
Mongo the cook, played by Sheelawolf.
Benicio del Toro, ship's pilot, played by roryb.
Places
- The Mud Pit
- Desolation of the Monolith
- The Crater
- Broken Mountain
- The Steaming Jungle
- Death Valley
- Snake Desert
- The Barrens
- No Mans Land
- Vale of the Serpent Men
Starting Situation
While measuring earth nodes for climate balance in your temporal displacement capable airship, your crew finds itself in an unknown time and place. Suddenly, giant flying lizards attack, and your time circuit is damaged until you can find a replacement for the rare element that powers it.
Questions
What is prehistoric earth like? Where are the heroes? How do time-traveling airships work? Where can they find elements to repair their ship? What shocking truth about prehistoric earth do they discover?