Dinosaurs and Airships: Difference between revisions
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What is prehistoric earth like? | What is prehistoric earth like? | ||
Where are the heroes? | Where are the heroes? | ||
How do time-traveling airships work? | How do time-traveling airships work? | ||
Where can they find elements to repair their ship? | Where can they find elements to repair their ship? | ||
What shocking truth about prehistoric earth do they discover? | What shocking truth about prehistoric earth do they discover? | ||
Revision as of 04:54, 20 September 2015
A play-by-post featuring the resolution mechanic from John Harper's Ghost/Echo.
Players
Crew
Atticus Adair
...ship's mechanic, played by Mr. Kent.
Brat Heeley
...the stowaway, played by Phantom Grunweasel.
Mongo
...the cook, played by Sheelawolf.
Benicio del Toro
...ship's pilot, played by roryb.
Places
- The Mud Pit
- Desolation of the Monolith
- The Crater
- Broken Mountain
- The Steaming Jungle
- Death Valley
- Snake Desert
- The Barrens
- No Mans Land
- Vale of the Serpent Men
Starting Situation
While measuring earth nodes for climate balance in your temporal displacement capable airship, your crew finds itself in an unknown time and place. Suddenly, giant flying lizards attack, and your time circuit is damaged until you can find a replacement for the rare element that powers it.
Questions
What is prehistoric earth like?
Where are the heroes?
How do time-traveling airships work?
Where can they find elements to repair their ship?
What shocking truth about prehistoric earth do they discover?
Resources
Dungeon World style GM moves.