Difference between revisions of "LetsBuild5e:Emel-Aman"

From RPGnet
Jump to: navigation, search
(Emel-Aman, wood elf 3rd-level druid)
 
(Created Emel-Aman)
Line 1: Line 1:
[[User:Metal Fatigue|Metal Fatigue]]'s character in [[LetsBuild5e:Main Page|LetsBuild5e]].
+
[[User:Roger|Roger]]'s character in [[LetsBuild5e:Main Page|LetsBuild5e]].
  
==Reyogoth==
+
==Emel-Aman==
  
'''Birth Name:''' [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19381746#post19381746 Hetzivarn Rangrelt Vumgonno]
+
'''Name:''' Emel-Aman Awani
  
'''Race:''' Human (size Medium)
+
'''Race:''' Wood Elf (size Medium)
  
'''Class/Level:''' Warlock 3
+
'''Class/Level:''' Druid 3
  
'''Alignment:''' Neutral
+
'''Alignment:''' True Neutral
  
 
'''Experience:''' 900 (need 2,700)
 
'''Experience:''' 900 (need 2,700)
Line 17: Line 17:
 
'''Proficiency:''' +2
 
'''Proficiency:''' +2
  
'''Passive Perception:''' 12
+
'''Passive Perception:''' 15
  
'''Initiative:''' +2
+
'''Initiative:''' +3
  
'''AC:''' 14
+
'''AC:''' 17 (15 without shield)
  
'''Pact Magic Level:''' 2<br>
 
 
'''Spell Save DC:''' 13<br>
 
'''Spell Save DC:''' 13<br>
'''Slots Remaining:''' 2
+
 
  
 
==Stats/Saves==
 
==Stats/Saves==
  
* STR 10 (+0/+0)
+
* STR 9 (-1/-1)
* DEX 14 (+2/+2)
+
* DEX 17 (+3/+3)
* '''CON''' 14 (+2/+4)
+
* CON 12 (+1/+1)
* INT 12 (+1/+1)
+
* INT 10 (+0/+0)
* '''WIS''' 10 (+0/+2)
+
* WIS 16 (+3/+3)
* '''CHA''' 16 (+3/+5)
+
* CHA 10 (+0/+0)
  
 
===Skills===
 
===Skills===
  
* Acrobatics (DEX) +2
+
* History (INT) +2
* Animal Handling (WIS) +0
+
* Nature (INT) +2
* '''Arcana''' (INT) +3
+
* Perception (WIS) +5
* Athletics (STR) +0
+
* Persuasion (CHA) +2
* '''Deception''' (CHA) +5
+
* Survival (WIS) +5
* History (INT) +1
 
* Insight (WIS) +0
 
* Intimidation (CHA) +3
 
* '''Investigation''' (INT) +3
 
* Medicine (WIS) +0
 
* Nature (INT) +1
 
* '''Perception''' (WIS) +2
 
* Performance (CHA) +3
 
* Persuasion (CHA) +3
 
* Religion (INT) +1
 
* Sleight of Hand (DEX) +2
 
* '''Stealth''' (DEX) +4
 
* Survival (WIS) +0
 
  
 
===Tool Proficiencies===
 
===Tool Proficiencies===
  
* thieves' tools
+
* Herbalism Kit, Dragonchess
  
 
===Languages===
 
===Languages===
  
* Old Imperial (native)
+
* 'Common', 'Elven', 'Druidic', one other
* Gnomish/"Common"
 
* Old Mystic
 
  
==Combat==
+
==Attacks==
  
'''Reactions:'''
+
Attack Bonus Damage
* Opportunity Attack
+
Scimitar +5 1d6+3 sla
 +
Dagger +5 1d4+3 prc (range 20/60)
 +
Longbow +5 1d8+3 (range 150/600)
  
'''Bonus Actions:'''
+
Poison Spray DC 13 (Con) 1d12 poison
* Cast ''shillelagh''
+
Produce Flame +5 1d8 fire (range 30)
  
 
===HP===
 
===HP===
  
'''Permanent Max HP:''' 24
+
'''Max HP:''' 15
  
'''Temporary Max HP:''' 24
+
'''Current HP:''' 15
 
 
'''Current HP:''' 24
 
  
 
'''Hit Dice:'''
 
'''Hit Dice:'''
* 3(d8+2) ''used 0''
+
* 3d8
  
 
===Initiative===
 
===Initiative===
  
* DEX +2
+
* DEX +3
 
 
===Attacks===
 
 
 
* quarterstaff (+0 to hit, 1d6 bludgeoning, versatile 1d8)
 
** ''shillelagh'' (+3 to hit, 1d8+3 bludgeoning, magic)
 
* ''eldritch blast'' (120' range, +5 to hit, 1d10 force)
 
  
 
===AC===
 
===AC===
  
 
* Studded Leather 12
 
* Studded Leather 12
* DEX +2
+
* Wooden Shield +2
 +
* DEX +3
  
 
===Proficiencies===
 
===Proficiencies===
  
* all Light armor
 
* all Simple weapons
 
  
 
===Speed===
 
===Speed===
  
* Run: 30' (encumbered 20')
+
* 35'
  
 
===Senses===
 
===Senses===
  
* Devil's Sight (see through even magical darkness) 120'
+
* Darkvision 60'
  
 
==Background==
 
==Background==
  
'''Sage/Criminal'''
+
'''Noble (Knight)'''
  
 
===Feature===
 
===Feature===
  
'''Researcher'''
+
'''Retainers'''
 
 
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
 
  
 
===Personality===
 
===Personality===
  
'''Trait:''' I would rather make a new friend than a new enemy.<br>
+
-Traits:
'''Ideal:''' Knowledge is the path to power and domination.<br>
+
* I am utterly serene, even in the face of disaster.
'''Bond:''' I sold my soul for knowledge. I hope to do great deeds and win it back.<br>
+
* I connect everything that happens to me to a grand, cosmic plan.
'''Flaw:''' Unlocking an ancient mystery is worth the price of a civilization.
+
-Ideal:
 +
* People. I help the people who help me -- that's what keeps us alive. (Neutral)
 +
-Bond:
 +
* It is my duty to protect my minions.
 +
-Flaw:
 +
* I cannot resist a good mystery.
  
==Feats==
 
 
* Resilient (CON)
 
  
 
==Class Features==
 
==Class Features==
  
* Otherworldly Patron: the Great Old One ''She-marka-q'sanen'' (the Divine Darkness Unhindered)
 
* Awakened Mind: communicate telepathically with any visible creature within 30'; need not share a language
 
* Pact Magic ''(see under Magic, below)''
 
* Eldritch Invocations
 
** Book of Ancient Secrets
 
** Devil's Sight
 
* Pact of the Tome ''(see under Book of Shadows, below)''
 
  
 
==Magic==
 
==Magic==
  
'''Pact Magic'''
+
Spells known
* 2nd level
+
Cantrips
* 2 slots
+
Druidcraft
* recover after short or long rest
+
Poison Spray
* spell save DC: 13
+
Produce Flame
  
'''Cantrips:'''
+
Typical 1st level
* eldritch blast
+
Entangle
* prestidigitation
+
Faerie Fire
 +
Healing Word
 +
Speak with Animals
  
'''Spells:'''
+
Typical 2nd Level
* darkness
+
(Circle: gust of wind, levitate)
* detect thoughts
+
Enhance Ability
* dissonant whispers
+
Flame Blade
* hex
 
  
===Book of Shadows===
+
==Equipment==
 
 
'''Cantrips:'''
 
* shillelagh
 
* shocking grasp
 
* spare the dying
 
  
'''Rituals:'''
+
Studded Leather Armour
* alarm
+
Wooden Shield
* detect magic
+
Scimitar
 +
Daggers x5
 +
Longbow + Quiver of Arrows
 +
Druidic Focus: Sprig of Mistletoe
 +
Herbalism Kit
 +
Dragonchess set
 +
Heraldic Broach
 +
A set of traveler's clothes
  
==Equipment==
+
Typically carried by the minions:
  
TBD
+
A set of fine clothes
 +
Explorer's Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Revision as of 15:42, 20 September 2015

Roger's character in LetsBuild5e.

Emel-Aman

Name: Emel-Aman Awani

Race: Wood Elf (size Medium)

Class/Level: Druid 3

Alignment: True Neutral

Experience: 900 (need 2,700)

Quick Reference Numbers

Proficiency: +2

Passive Perception: 15

Initiative: +3

AC: 17 (15 without shield)

Spell Save DC: 13


Stats/Saves

  • STR 9 (-1/-1)
  • DEX 17 (+3/+3)
  • CON 12 (+1/+1)
  • INT 10 (+0/+0)
  • WIS 16 (+3/+3)
  • CHA 10 (+0/+0)

Skills

  • History (INT) +2
  • Nature (INT) +2
  • Perception (WIS) +5
  • Persuasion (CHA) +2
  • Survival (WIS) +5

Tool Proficiencies

  • Herbalism Kit, Dragonchess

Languages

  • 'Common', 'Elven', 'Druidic', one other

Attacks

Attack Bonus Damage Scimitar +5 1d6+3 sla Dagger +5 1d4+3 prc (range 20/60) Longbow +5 1d8+3 (range 150/600)

Poison Spray DC 13 (Con) 1d12 poison Produce Flame +5 1d8 fire (range 30)

HP

Max HP: 15

Current HP: 15

Hit Dice:

  • 3d8

Initiative

  • DEX +3

AC

  • Studded Leather 12
  • Wooden Shield +2
  • DEX +3

Proficiencies

Speed

  • 35'

Senses

  • Darkvision 60'

Background

Noble (Knight)

Feature

Retainers

Personality

-Traits:

  • I am utterly serene, even in the face of disaster.
  • I connect everything that happens to me to a grand, cosmic plan.

-Ideal:

  • People. I help the people who help me -- that's what keeps us alive. (Neutral)

-Bond:

  • It is my duty to protect my minions.

-Flaw:

  • I cannot resist a good mystery.


Class Features

Magic

Spells known Cantrips Druidcraft Poison Spray Produce Flame

Typical 1st level Entangle Faerie Fire Healing Word Speak with Animals

Typical 2nd Level (Circle: gust of wind, levitate) Enhance Ability Flame Blade

Equipment

Studded Leather Armour Wooden Shield Scimitar Daggers x5 Longbow + Quiver of Arrows Druidic Focus: Sprig of Mistletoe Herbalism Kit Dragonchess set Heraldic Broach A set of traveler's clothes

Typically carried by the minions:

A set of fine clothes Explorer's Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.