TOTE:Menotil: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Zedturtle (talk | contribs)
Zedturtle (talk | contribs)
Line 72: Line 72:


==Special Abilities==
==Special Abilities==
'''Hunting Hounds''' - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}
'''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage.


'''Spirit Communion Magic''' - Speak with any intelligent being that has been slain within the last day. You can receive up to three answers to questions that the individual would have been able to answer in life. The spirit is under no obligation to answer or to tell the truth. In return for the answers, you must guide the dead to the Spirit World... raise your Danger by one.
'''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.
 
'''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.

Revision as of 20:39, 26 September 2015

Character Creation

(all attributes start at 1)

Child Packages

All children receive:

Swimming +1 (Move), Trading +1 (Bargain), Swamp-lands +1 (Journey), Knives +1 (Strike)

Choose one of the following:

Star Watcher - Stag +1, Coyote +1, Turtle +1, Owl +1, Ancient Tales +1 (Know)

Among the Fens - Coyote +1, Wolf +1, Bison +1, Turtle +1, Uneven Ground +1 (Grapple)

Boat-Born - Stag +1, Wolf +1, Hawk +1, Turtle +1, Language: Andinoc +1 (Know)

Background Packages

Master of Kanuk Huk

Stag +2, Bear +2, Bear +2, Owl +2

Swimming +1 (Move)
Medicine +1 (Survive)
Shallow Water +1 (Grapple)
Special Ability: Kanuk Huk

Scout

Stag +2, Bear +2, Hawk +2, Turtle +2

Swimming +1 (Move)
Direction-Sense +1 (Guide)
Swamp-lands +1 (Journey)
Knives +2 (Strike)

Spear Fisher

Wolf +2, Bear +2, Bison +2, Hawk +2

Ambush +1 (Sneak)
Search +1 (Move)
Swamp-lands +1 (Journey)
Spears +2 (Strike)

Star Shaman

Stag +2, Bear +2, Turtle +2, Owl +2

Ancient Lore +1 (Know)
Constellations +1 (Guide)
Clubs +1 (Strike)
Special Ability: Star-Sky Magic

Trader

Coyote +2, Stag +2, Bison +2, Turtle +2

Appraisals +1 (Persuade)
(Any one Language: Yuhtil, Othilian, Hatakee or Andinoc) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Trickster

Stag +2, Coyote +2, Bison +2, Hawk +2

Concealment +1 (Sneak)
Evil Folk +1 (Judge)
Knives +1 (Strike)
Special Ability: Poison-Master

Wicker Maker

Coyote +2, Wolf +2, Hawk +2, Turtle +2

Wicker +2 (Craft)
Trading +1 (Bargain)
Appraisals +1 (Persuade)
Knives +1 (Strike)

Special Abilities

Kanuk Huk - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage.

Star-Sky Magic - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.

Poison Master - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.