TOTE:Menotil: Difference between revisions
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==Special Abilities== | ==Special Abilities== | ||
'''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage. | '''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage, not any Bonus damage. | ||
'''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene. | '''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene. | ||
'''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column. | '''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column. |
Revision as of 15:14, 28 September 2015
Character Creation
(all attributes start at 1)
Child Packages
All children receive:
Swimming +1 (Move), Trading +1 (Bargain), Swamp-lands +1 (Journey), Knives +1 (Strike)
Choose one of the following:
Star Watcher - Stag +1, Coyote +1, Turtle +1, Owl +1, Ancient Tales +1 (Know)
Among the Fens - Coyote +1, Wolf +1, Bison +1, Turtle +1, Uneven Ground +1 (Grapple)
Boat-Born - Stag +1, Wolf +1, Hawk +1, Turtle +1, Language: Andinoc +1 (Know)
Background Packages
Master of Kanuk Huk
Stag +2, Bear +2, Bison +2, Owl +2
- Swimming +1 (Move)
- Medicine +1 (Survive)
- Shallow Water +1 (Grapple)
- Special Ability: Kanuk Huk
Scout
Stag +2, Bear +2, Hawk +2, Turtle +2
- Swimming +1 (Move)
- Direction-Sense +1 (Guide)
- Swamp-lands +1 (Journey)
- Knives +2 (Strike)
Spear Fisher
Wolf +2, Bear +2, Bison +2, Hawk +2
- Ambush +1 (Sneak)
- Search +1 (Move)
- Swamp-lands +1 (Journey)
- Spears +2 (Strike)
Star Shaman
Stag +2, Bear +2, Turtle +2, Owl +2
- Ancient Lore +1 (Know)
- Constellations +1 (Guide)
- Clubs +1 (Strike)
- Special Ability: Star-Sky Magic
Trader
Coyote +2, Stag +2, Bison +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any one Language: Yuhtil, Othilian, Hatakee or Andinoc) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Trickster
Stag +2, Coyote +2, Bison +2, Hawk +2
- Concealment +1 (Sneak)
- Evil Folk +1 (Judge)
- Knives +1 (Strike)
- Special Ability: Poison-Master
Wicker Maker
Coyote +2, Wolf +2, Hawk +2, Turtle +2
- Wicker +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Special Abilities
Kanuk Huk - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage, not any Bonus damage.
Star-Sky Magic - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.
Poison Master - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.