Cadmus the Confused: Difference between revisions
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== Cadmus the Confused == | == Cadmus the Confused == | ||
* | *Lawful Cleric 4 | ||
*XP: | *XP: 6000/12000 (+5% XP modifier) | ||
*Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the | *Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest. | ||
== Attributes == | == Attributes == | ||
Line 25: | Line 25: | ||
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
**Death Ray or Poison | **Death Ray or Poison 11 | ||
**Magic Wands | **Magic Wands 12 | ||
**Paralysation or Petrification | **Paralysation or Petrification 14 | ||
**Dragon Breath | **Dragon Breath 16 | ||
**Rod, Stave, or Spell: | **Rod, Stave, or Spell: 15 | ||
== Racial Abilities == | == Racial Abilities == | ||
Line 38: | Line 38: | ||
== Equipment == | == Equipment == | ||
*Cash: 2 gp 8 sp | *Cash: 2 gp 8 sp | ||
*Enc: | *Enc: 140 | ||
*backpack | *backpack | ||
*1 week of standard rations | *1 week of standard rations | ||
Line 45: | Line 45: | ||
*tinder box | *tinder box | ||
*6 torches | *6 torches | ||
* | *waterskin | ||
*club | *club | ||
*Sling w/30 stones | *Sling w/30 stones |
Revision as of 10:11, 5 October 2015
A character in the Into the Unknown B/X Campaign.
Cadmus the Confused
- Lawful Cleric 4
- XP: 6000/12000 (+5% XP modifier)
- Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.
Attributes
- STR 11
- INT 6 (-2)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 11
Combat
- HP: 25
- AC: 8
- Attack: Club 1d6/ Sling +1 1d4
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 11
- Magic Wands 12
- Paralysation or Petrification 14
- Dragon Breath 16
- Rod, Stave, or Spell: 15
Racial Abilities
- Spells (two 1st, one 2nd)
- 1st: CLW, Detect Magic
- 2nd: Hold Person
Equipment
- Cash: 2 gp 8 sp
- Enc: 140
- backpack
- 1 week of standard rations
- 1 week of iron rations
- 50' of rope
- tinder box
- 6 torches
- waterskin
- club
- Sling w/30 stones