TOTE:Social: Difference between revisions
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<table class="wikitable" width=720px> | <table class="wikitable" width=720px> | ||
<tr><th>Approach</th><th>T-number</th><th>Success</th><th>Failure</th></tr> | <tr><th width=100px>Approach</th><th width=100px>T-number</th><th width=260px>Success</th><th width=260px>Failure</th></tr> | ||
<tr><td align=center><b>Aggressive</b></td><td align=center>12</td><td>Add your Wisdom to the Count, plus one for each Bonus rolled.</td><td>This roll counts as two failures.</td></tr> | <tr><td align=center><b>Aggressive</b></td><td align=center>12</td><td>Add your Wisdom to the Count, plus one for each Bonus rolled.</td><td>This roll counts as two failures.</td></tr> | ||
<tr><td align=center><b>Careful</b></td><td align=center>8</td><td>Any success adds 1 to the Count, and Bonuses have no effect.</td><td>This failure does not count.</td></tr> | <tr><td align=center><b>Careful</b></td><td align=center>8</td><td>Any success adds 1 to the Count, and Bonuses have no effect.</td><td>This failure does not count.</td></tr> | ||
<tr><td align=center><b>Considered</b></td><td align=center>10</td><td>A success adds 1 to the Count, each Bonus adds 1 more.</td><td>This failure counts as normal.</td></tr> | <tr><td align=center><b>Considered</b></td><td align=center>10</td><td>A success adds 1 to the Count, each Bonus adds 1 more.</td><td>This failure counts as normal.</td></tr> | ||
</table> | </table> |
Revision as of 01:15, 13 October 2015
Social Rules
When the heroes interact with most folks, they will simply state their desires and the NPCs will respond accordingly (accomodating, or with a price, or hostile, as the situation warrants). But when important things are at stake, a Social Contest is a way to resolve the meeting using the rules of the game.
Setup
The first decision that must be made is whether the heroes will act united as a group or independently. For a group, there is one Threshold and a single Count for each side in the debate. For individuals, each individual has their own Threshold and Count. (See the extended test rules: [1])
Each group or individual must select an opponent. A group's Threshold is equal to their opponent's Reputation (or for NPCs, their Rating + Bearing) plus the total number of heroes. For individuals, the Threshold is simply the Reputation of the opponent (or Rating + Bearing, as appropriate). Each group or individual must also select a Goal, the desired outcome of the debate.
Initial Assessment
Each social action begins with each side assessing the other. For a group debate, each hero should make a Judge test with the Threshold as the Target. If a hero succeeds, that hero's Wisdom (plus one for each bonus rolled) is used as the beginning Count. Only the best result is used.
For individual social actions, each hero makes a Judge test and uses the result as their beginning count.
Actions in the Debate
The heroes and NPCs take turns debating. On your turn, you may make a skill test using any skill in either the Coyote column or the Turtle row. The Target number depends on your approach to the social situation:
Approach | T-number | Success | Failure |
---|---|---|---|
Aggressive | 12 | Add your Wisdom to the Count, plus one for each Bonus rolled. | This roll counts as two failures. |
Careful | 8 | Any success adds 1 to the Count, and Bonuses have no effect. | This failure does not count. |
Considered | 10 | A success adds 1 to the Count, each Bonus adds 1 more. | This failure counts as normal. |