TOTE:Walks on River: Difference between revisions

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<td width=140px valign=top>'''Impress''' 1<br></td>
<td width=140px valign=top>'''Impress''' 1<br></td>
<td width=140px valign=top>'''Strike''' 2<br>Nets +2<br>Knives +1</td>
<td width=140px valign=top>'''Strike''' 2<br>Nets +2<br>Knives +1</td>
<td>[] '''Bison 1'''</td>
<td>[_] '''Bison 1'''</td>
</tr>
</tr>
<tr>
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Revision as of 01:22, 14 October 2015

Walks on River

Personal Statistics

Hero Name: Walks on WaterXP: 0Player: Blubbo Baggins
Culture: HatakeeBackground: FisherAspect: None

Totems & Skills

[_] Stag 2[_] Wolf 1[_] Coyote 3[_] Bear 3[_] Danger: 0
Move 1
Search +1
Survive 0
Fire Making +1
Impress 1
Strike 2
Nets +2
Knives +1
[_] Bison 1
Sneak 2
Traps +1
Journey 2
Forest-lands +1
Bargain 0
Shoot 0
[_] Hawk 3
Know 0
Guide 1
Direction Sense +1
Persuade 1
Plan 2
[_] Turtle 4
Craft 1
Canoe +1
Hunt 1
Judge 2
Brawl 0 [_] Owl 2

Weapons & Defenses

WeaponDamage TestBase DamageCritSpecialRangeEnc
Stone Fighting Spear3 (+0)2P-Melee2
Stone Throwing Spear3 (+0)1P-Close1 x 2 = 2
Net2 (+0)0BRestrainingMelee2
Iron Dagger2 (+2)1P-Melee0
DefenseRatingEnc
Wicker Tower Shield44
Weapon Special Abilities
Restraining: Whenever you make a successful to-hit roll, test for Weapon Effect. If successful, treat the target as if it had been Bashed. On a Critical, the Bash is automatic with no need to roll for Weapon Effect.

Special Abilities & Items

Derived Stats

PowerPerceptionReputationWisdomBlockResistResolveTotal Enc.
8101131032/147
Damage Track[•] 5[•] 4[•] 3[•] 2[•] 1[_] U