MTH:Flight: Difference between revisions

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Created page with " ===Evasive Maneuver (*)=== Prerequisites: Flight 1+ Effect: If the character flies at least 10 yards on his turn, he adds 1 to his Defense until his next turn. This bonus i..."
 
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==Flight==


===Evasive Maneuver (*)===
===Evasive Maneuver (*)===

Revision as of 05:43, 7 December 2015

Flight

Evasive Maneuver (*)

Prerequisites: Flight 1+

Effect: If the character flies at least 10 yards on his turn, he adds 1 to his Defense until his next turn. This bonus is added before calculating his Dodge pool if he chooses to Dodge.


Blurred Target (*)

Prerequisites: Flight 1+

Effect: While flying, the character may apply his dots in Flight to his Defense in place of Athletics. This effect may stack with Barrel Roll.


Barrel Roll (*)

Prerequisites: Flight 2+

Effect: Add the character's Flight to any Dodge pool. This effect may stack with Blurred Target.


Sonic Boom (***)

Prerequisites: Flight 3+ or Super Speed 1+

Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.