Dohram: Difference between revisions

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Created page with "Dohram A Morgansfort character Class: Cleric Race: Human XP: 0 Gender: Male Alignment: Neutral Good Motivation: spread the good word, vanquish evil by whatever means necessa..."
 
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Dohram
*A [[Morgansfort]] character
A Morgansfort character
*
 
*Class: Cleric
Class: Cleric
*Race: Human
Race: Human
*XP: 0
XP: 0
*Gender: Male
Gender: Male
*Alignment: Neutral Good
Alignment: Neutral Good
*Motivation: spread the good word, vanquish evil by whatever means necessary  
Motivation: spread the good word, vanquish evil by whatever means necessary  
*Languages: Common
Languages: Common
*
 
*STR 14 (+1)
STR 14 (+1)
*INT 11
INT 11
*WIS 17 (+2)
WIS 17 (+2)
*DEX 12
DEX 12
*CON 14 (+1)
CON 14 (+1)
*CHA 4 (-2)
CHA 4 (-2)
*
 
*Level: 1
Level: 1
*Hp: 6
Hp: 6
*AC: 16
AC: 16
*Move: 20’
Move: 20’
*Attack Bonus: +1
Attack Bonus: +1
*
 
*SAVES
SAVES
*Death Ray or Poison: 11
Death Ray or Poison: 11
*Magic Wands: 12
Magic Wands: 12
*Paralysis or Petrify: 14  
Paralysis or Petrify: 14  
*Dragon Breath: 16
Dragon Breath: 16
*Spells: 15
Spells: 15
*
 
*Weapons: Mace (+2 to hit, 1d8+1 damage)
Weapons: Mace (+2 to hit, 1d8+1 damage)
*Armor: Chain Mail and Shield
Armor: Chain Mail and Shield
*Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
*Treasure: 33 gp
Treasure: 33 gp
*Encumbrance: 57 / 65 (light load)
Encumbrance: 57 / 65 (light load)
*
 
*Class Abilities: spells (2nd lvl), turn undead
Class Abilities: spells (2nd lvl), turn undead
*Racial Abilities: learns fast (+10% XP)
Racial Abilities: learns fast (+10% XP)

Revision as of 00:45, 18 December 2015

  • A Morgansfort character
  • Class: Cleric
  • Race: Human
  • XP: 0
  • Gender: Male
  • Alignment: Neutral Good
  • Motivation: spread the good word, vanquish evil by whatever means necessary
  • Languages: Common
  • STR 14 (+1)
  • INT 11
  • WIS 17 (+2)
  • DEX 12
  • CON 14 (+1)
  • CHA 4 (-2)
  • Level: 1
  • Hp: 6
  • AC: 16
  • Move: 20’
  • Attack Bonus: +1
  • SAVES
  • Death Ray or Poison: 11
  • Magic Wands: 12
  • Paralysis or Petrify: 14
  • Dragon Breath: 16
  • Spells: 15
  • Weapons: Mace (+2 to hit, 1d8+1 damage)
  • Armor: Chain Mail and Shield
  • Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
  • Treasure: 33 gp
  • Encumbrance: 57 / 65 (light load)
  • Class Abilities: spells (2nd lvl), turn undead
  • Racial Abilities: learns fast (+10% XP)