Difference between revisions of "ScariksGPC Skills"

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There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  
 
There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  
  
 +
===Knightly===
  
'''Knightly'''
+
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.
  
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
 
 +
*Awareness
  
Awareness
+
*Battle
  
Battle
+
*Courtesy
  
Courtesy
+
*First Aid
  
First Aid
+
*Horsemanship
  
Horsemanship
+
*Hunting
  
Hunting
+
*Lance
  
Lance
+
*Siege
  
Siege
+
*Sword
  
Sword
+
*Signature Weapon
 +
**Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.
  
 +
</div>
  
'''Courtly'''
+
===Courtly===
  
 
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.
 
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.
  
Compose #
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
 
 +
*Compose #
  
Courtesy +^
+
*Courtesy +^
  
Dancing +
+
*Dancing +
  
Falconry +
+
*Falconry +
  
Fashion #
+
*Fashion #
  
Flirting #^
+
*Flirting #^
  
Gaming #
+
*Gaming #
  
Heraldry +>
+
*Heraldry +>
  
Intrigue #
+
*Intrigue #
  
Orate +^
+
*Orate +^
  
Play +
+
*Play +
  
Read #
+
*Read #
  
Recognize #>
+
*Recognize #>
  
Romance +
+
*Romance +
  
Singing +
+
*Singing +
  
Tourney +
+
*Tourney +
  
 +
</div>
  
'''Knowledge'''
+
===Knowledge===
  
 
These are the skills of scholars and experts. Using them always provides some kind of information.  
 
These are the skills of scholars and experts. Using them always provides some kind of information.  
  
Courtesy
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
  
Faerie Lore
+
*Courtesy
  
Folklore
+
*Faerie Lore
  
Heraldry
+
*Folklore
  
Read
+
*Heraldry
  
Religion
+
*Read
  
Romance
+
*Religion
  
Tourney
+
*Romance
 +
*Tourney
 +
</div>
  
 
+
===Non-Knightly===
'''Non-Knightly:'''
 
  
 
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)
 
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)
  
Chirurgery
+
*Chirurgery
 
+
*Industry
Industry
 
  
 
==Skills at Court==
 
==Skills at Court==

Revision as of 11:15, 2 February 2016

Campaign Home

Skill Types

There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.

Knightly

These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.

  • Awareness
  • Battle
  • Courtesy
  • First Aid
  • Horsemanship
  • Hunting
  • Lance
  • Siege
  • Sword
  • Signature Weapon
    • Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.

Courtly

These are the civilized skills practiced at court and in polite company. Those marked with a + always give ordinary glory (10 for success, 25 for crit). Those with a # give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a ^ are modified by glory (+1/1000) while those with a > are modified by the target's glory.

  • Compose #
  • Courtesy +^
  • Dancing +
  • Falconry +
  • Fashion #
  • Flirting #^
  • Gaming #
  • Heraldry +>
  • Intrigue #
  • Orate +^
  • Play +
  • Read #
  • Recognize #>
  • Romance +
  • Singing +
  • Tourney +

Knowledge

These are the skills of scholars and experts. Using them always provides some kind of information.

  • Courtesy
  • Faerie Lore
  • Folklore
  • Heraldry
  • Read
  • Religion
  • Romance
  • Tourney

Non-Knightly

These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)

  • Chirurgery
  • Industry

Skills at Court