ScariksGPC Skills: Difference between revisions

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There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  
There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  


===Knightly===


'''Knightly'''
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.


These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*Awareness


Awareness
*Battle


Battle
*Courtesy


Courtesy
*First Aid


First Aid
*Horsemanship


Horsemanship
*Hunting


Hunting
*Lance


Lance
*Siege


Siege
*Sword


Sword
*Signature Weapon
**Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.


</div>


'''Courtly'''
===Courtly===


These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.


Compose #
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*Compose #


Courtesy +^
*Courtesy +^


Dancing +
*Dancing +


Falconry +
*Falconry +


Fashion #
*Fashion #


Flirting #^
*Flirting #^


Gaming #
*Gaming #


Heraldry +>
*Heraldry +>


Intrigue #
*Intrigue #


Orate +^
*Orate +^


Play +
*Play +


Read #
*Read #


Recognize #>
*Recognize #>


Romance +
*Romance +


Singing +
*Singing +


Tourney +
*Tourney +


</div>


'''Knowledge'''
===Knowledge===


These are the skills of scholars and experts. Using them always provides some kind of information.  
These are the skills of scholars and experts. Using them always provides some kind of information.  


Courtesy
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">


Faerie Lore
*Courtesy


Folklore
*Faerie Lore


Heraldry
*Folklore


Read
*Heraldry


Religion
*Read


Romance
*Religion


Tourney
*Romance
*Tourney
</div>


 
===Non-Knightly===
'''Non-Knightly:'''


These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)


Chirurgery
*Chirurgery
 
*Industry
Industry


==Skills at Court==
==Skills at Court==

Revision as of 18:15, 2 February 2016

Campaign Home

Skill Types

There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.

Knightly

These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.

  • Awareness
  • Battle
  • Courtesy
  • First Aid
  • Horsemanship
  • Hunting
  • Lance
  • Siege
  • Sword
  • Signature Weapon
    • Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.

Courtly

These are the civilized skills practiced at court and in polite company. Those marked with a + always give ordinary glory (10 for success, 25 for crit). Those with a # give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a ^ are modified by glory (+1/1000) while those with a > are modified by the target's glory.

  • Compose #
  • Courtesy +^
  • Dancing +
  • Falconry +
  • Fashion #
  • Flirting #^
  • Gaming #
  • Heraldry +>
  • Intrigue #
  • Orate +^
  • Play +
  • Read #
  • Recognize #>
  • Romance +
  • Singing +
  • Tourney +

Knowledge

These are the skills of scholars and experts. Using them always provides some kind of information.

  • Courtesy
  • Faerie Lore
  • Folklore
  • Heraldry
  • Read
  • Religion
  • Romance
  • Tourney

Non-Knightly

These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)

  • Chirurgery
  • Industry

Skills at Court