The Iron Court: Difference between revisions
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Power: 4 | ==Faction Stats== | ||
Action Die: 1d12 | * Power: 4 | ||
Cohesion: 4 | * Action Die: 1d12 | ||
Features: | * Cohesion: 4 | ||
* The ruling-class of Nezdohva consists of inhuman Automaton boyars. | * Features: | ||
* The autocossaks are a fearsome fighting force of combat automata. | ** The ruling-class of Nezdohva consists of inhuman Automaton boyars. | ||
* The artificers of Nezdohva are as skilled as any in Arcem. | ** The autocossaks are a fearsome fighting force of combat automata. | ||
* | ** The artificers of Nezdohva are as skilled as any in Arcem. | ||
** A recent treaty with the Bright Republic has increased their firepower. | |||
* Trouble 3 | |||
* Problems: | |||
** Internal strife weakens the nation's strength 1 | |||
** Monsters from the South are a constant nuisance 1 | |||
** The human populace is unhappy under automaton rule 1 | |||
* Interest | |||
** None yet | |||
* Dominion 4 | |||
Revision as of 02:44, 15 March 2016
Faction Stats
- Power: 4
- Action Die: 1d12
- Cohesion: 4
- Features:
- The ruling-class of Nezdohva consists of inhuman Automaton boyars.
- The autocossaks are a fearsome fighting force of combat automata.
- The artificers of Nezdohva are as skilled as any in Arcem.
- A recent treaty with the Bright Republic has increased their firepower.
- Trouble 3
- Problems:
- Internal strife weakens the nation's strength 1
- Monsters from the South are a constant nuisance 1
- The human populace is unhappy under automaton rule 1
- Interest
- None yet
- Dominion 4