The Iron Court: Difference between revisions
Jump to navigation
Jump to search
| Line 3: | Line 3: | ||
! Power | ! Power | ||
! 4 | ! 4 | ||
! Action Die | ! Action Die | ||
! 1d12 | ! 1d12 | ||
|- | |||
! Cohesion | |||
! 4 | |||
! Features | |||
! * The ruling-class of Nezdohva consists of inhuman Automaton boyars. | |||
! * The autocossaks are a fearsome fighting force of combat automata. | |||
! * The artificers of Nezdohva are as skilled as any in Arcem. | |||
! * A recent treaty with the Bright Republic has increased their firepower. | |||
|} | |} | ||
Revision as of 17:08, 20 March 2016
Faction Stats
| Power | 4 | Action Die | 1d12 | |||
|---|---|---|---|---|---|---|
| Cohesion | 4 | Features | * The ruling-class of Nezdohva consists of inhuman Automaton boyars. | * The autocossaks are a fearsome fighting force of combat automata. | * The artificers of Nezdohva are as skilled as any in Arcem. | * A recent treaty with the Bright Republic has increased their firepower. |
- Action Die: 1d12
- Cohesion: 4
- Features:
- The ruling-class of Nezdohva consists of inhuman Automaton boyars.
- The autocossaks are a fearsome fighting force of combat automata.
- The artificers of Nezdohva are as skilled as any in Arcem.
- A recent treaty with the Bright Republic has increased their firepower.
- Trouble 3
- Problems:
- Internal strife weakens the nation's strength 1
- Monsters from the South are a constant nuisance 1
- The human populace is unhappy under automaton rule 1
- Interest
- None yet
- Dominion 4