Difference between revisions of "Khemed the Janessar"

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=Khemed the Janessar=
 
''"Jibriliz. I can't believe I'm still in Jibriliz."''
 
''"Jibriliz. I can't believe I'm still in Jibriliz."''
  
Khemed the Janessar (Chaotic Good Ranger 1) hp 12; Init +6 (+4 Improved Initiative); AC 15 (+3 Armor); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +4 (+2 Base, +2 Con), Ref (+0 Base, +2 Dex), Will (+0 Base, +1 Wis); AL CG; Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)
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Alignment: Chaotic Good  
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Class: Ranger 1
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Hit Points: 12
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Initiative: +6 (+4 Improved Initiative)
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AC 15 (+3 Armor, +2 Dex)
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Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged
  
Languages Spoken: Alzhedo, Common
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=Saves=
  
Skills: Climb +5 (+4 Rank, +1 Str), Jump +5 (+4 Rank, +1 Str), Knowledge (nature) +4 (+4 Rank), Spot +5 (+4 Rank, +1 Wis), Wilderness Lore +5 (+4 Rank, +1 Wis)
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Fortitude +4 (+2 Base, +2 Con)
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Reflex (+0 Base, +2 Dex)
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Will (+0 Base, +1 Wis)
  
Feats and Class Abilities: Improved Initiative, Track, Dodge, Favored Enemy (ogre), When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting
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=Attributes=
  
Equipment:
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Strength 13 (+1)
Scimitar (15 gp), Dagger (2 gp), 3 Throwing Axes (24 gp), Shortbow (30 gp), 20 Arrows (1 gp), Studded Leather Armor (25 gp), Backpack (2 gp), Flint and Steel (1 gp), Grappling Hook (1 gp), Belt Pouch (1 gp), 50 ft. Silk Rope (10 gp), Shovel (2 gp), Torch (1 cp), Waterskin (1 gp), Whetstone (2 cp), Traveler's Outfit (1 gp), Potion of Cure Light Wounds (50 gp), Palace Guard Clothing (0 gp), 2 gp, 97 cp
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Dexterity 15 (+2)
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Constitution 14 (+2)
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Intelligence 11 (+0)
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Wisdom 12 (+1)
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Charisma 12 (+1)
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=Languages=
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Alzhedo, Common
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=Skills=
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Climb +5 (+4 Rank, +1 Str)
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Jump +5 (+4 Rank, +1 Str)
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Knowledge (nature) +4 (+4 Rank)
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Spot +5 (+4 Rank, +1 Wis)
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Wilderness Lore +5 (+4 Rank, +1 Wis)
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=Feats=
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Dodge
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Improved Initiative
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Track, Dodge
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=Class Abilities=
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Favored Enemy (ogre)
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When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting
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=Equipment=
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Scimitar (15 gp)
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Dagger (2 gp)
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3 Throwing Axes (24 gp)
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Shortbow (30 gp)
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20 Arrows (1 gp)
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Studded Leather Armor (25 gp)
 +
Backpack (2 gp)
 +
Flint and Steel (1 gp)
 +
Grappling Hook (1 gp)
 +
Belt Pouch (1 gp)
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50 ft. Silk Rope (10 gp)
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Shovel (2 gp)
 +
Torch (1 cp)
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Waterskin (1 gp)
 +
Whetstone (2 cp)
 +
Traveler's Outfit (1 gp)
 +
Potion of Cure Light Wounds (50 gp)
 +
Palace Guard Clothing (0 gp)
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2 gp, 97 cp

Revision as of 08:11, 17 August 2006

Khemed the Janessar

"Jibriliz. I can't believe I'm still in Jibriliz."

Alignment: Chaotic Good Class: Ranger 1 Hit Points: 12 Initiative: +6 (+4 Improved Initiative) AC 15 (+3 Armor, +2 Dex) Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged

Saves

Fortitude +4 (+2 Base, +2 Con) Reflex (+0 Base, +2 Dex) Will (+0 Base, +1 Wis)

Attributes

Strength 13 (+1) Dexterity 15 (+2) Constitution 14 (+2) Intelligence 11 (+0) Wisdom 12 (+1) Charisma 12 (+1)

Languages

Alzhedo, Common

Skills

Climb +5 (+4 Rank, +1 Str) Jump +5 (+4 Rank, +1 Str) Knowledge (nature) +4 (+4 Rank) Spot +5 (+4 Rank, +1 Wis) Wilderness Lore +5 (+4 Rank, +1 Wis)

Feats

Dodge Improved Initiative Track, Dodge

Class Abilities

Favored Enemy (ogre) When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting

Equipment

Scimitar (15 gp) Dagger (2 gp) 3 Throwing Axes (24 gp) Shortbow (30 gp) 20 Arrows (1 gp) Studded Leather Armor (25 gp) Backpack (2 gp) Flint and Steel (1 gp) Grappling Hook (1 gp) Belt Pouch (1 gp) 50 ft. Silk Rope (10 gp) Shovel (2 gp) Torch (1 cp) Waterskin (1 gp) Whetstone (2 cp) Traveler's Outfit (1 gp) Potion of Cure Light Wounds (50 gp) Palace Guard Clothing (0 gp) 2 gp, 97 cp