Finxyn: Difference between revisions
Created page with "Name: Finxyn 'Gears' Deep Burrows, Rock Gnome Alchemist Gadgeteer Str 10/+0 Dex 14/+2 Con 14/+2 Int 14/+2 Wis 8/-1 Cha 15/+2 HP 9, AC 15 (Saves: Str +0; Dex +2;..." |
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Name: Finxyn 'Gears' Deep Burrows, Rock Gnome Alchemist Gadgeteer | Name: Finxyn 'Gears' Deep Burrows, Rock Gnome Alchemist Gadgeteer<br> | ||
Str 10/+0 | Str 10/+0 <br> | ||
Dex 14/+2 | Dex 14/+2 <br> | ||
Con 14/+2 | Con 14/+2 <br> | ||
Int 14/+2 | Int 14/+2 <br> | ||
Wis 8/-1 | Wis 8/-1 <br> | ||
Cha 15/+2 | Cha 15/+2 <br> | ||
HP 9, AC 15 (Saves: Str +0; Dex +2; Con (P) +2; Int +1; Wis -1; Cha (P) +2) | HP 9, AC 15 (Saves: Str +0; Dex +2; Con (P) +2; Int +1; Wis -1; Cha (P) +2)<br> | ||
Background: Sage (Feature: Researcher) | Background: Sage (Feature: Researcher)<br> | ||
Racial Abilities: Darkvision 60'; advantage on Int, Wis, Cha; Artificer’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply; Tinkerer: 24hrs, 5AC, 1hp, 10gp worth material w/tools, clockwork toy, firestarter, music box. | Racial Abilities: Darkvision 60'; advantage on Int, Wis, Cha; Artificer’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply; Tinkerer: 24hrs, 5AC, 1hp, 10gp worth material w/tools, clockwork toy, firestarter, music box.<br> | ||
Class Abilities: spell imbuing (if he spends time tinkering and/or mining/scavenging, to boost up his spell slot when casting. The time spent in-character doing these things offsets the mechanical advantage and thus doesn't overpower the other characters), sorcerous origin (bronze dragon) | Class Abilities: spell imbuing (if he spends time tinkering and/or mining/scavenging, to boost up his spell slot when casting. The time spent in-character doing these things offsets the mechanical advantage and thus doesn't overpower the other characters), sorcerous origin (bronze dragon)<br> | ||
Skills: Arcana, Deception, History, Persuasion | Skills: Arcana, Deception, History, Persuasion<br> | ||
Proficiencies: | Proficiencies:<br> | ||
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows | Weapons: Daggers, darts, slings, quarterstaffs, light crossbows<br> | ||
Common, Draconic, Gnome, Undercomon | Common, Draconic, Gnome, Undercomon<br> | ||
Attacks | Attacks<br> | ||
Magic | Magic<br> | ||
2 1st level | 2 1st level<br> | ||
Cantrips: Acid Splash, Fire Bolt, Poison Spray, Shocking Grasp | Cantrips: Acid Splash, Fire Bolt, Poison Spray, Shocking Grasp<br> | ||
1st level: Chromatic Orb, Sleep | 1st level: Chromatic Orb, Sleep<br> | ||
Equipment:Nothing | Equipment:Nothing<br> | ||
Background: | Background:<br> | ||
He has faint glistening scales that denote his draconic origin of bronze. | He has faint glistening scales that denote his draconic origin of bronze. |
Revision as of 19:57, 2 June 2016
Name: Finxyn 'Gears' Deep Burrows, Rock Gnome Alchemist Gadgeteer
Str 10/+0
Dex 14/+2
Con 14/+2
Int 14/+2
Wis 8/-1
Cha 15/+2
HP 9, AC 15 (Saves: Str +0; Dex +2; Con (P) +2; Int +1; Wis -1; Cha (P) +2)
Background: Sage (Feature: Researcher)
Racial Abilities: Darkvision 60'; advantage on Int, Wis, Cha; Artificer’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply; Tinkerer: 24hrs, 5AC, 1hp, 10gp worth material w/tools, clockwork toy, firestarter, music box.
Class Abilities: spell imbuing (if he spends time tinkering and/or mining/scavenging, to boost up his spell slot when casting. The time spent in-character doing these things offsets the mechanical advantage and thus doesn't overpower the other characters), sorcerous origin (bronze dragon)
Skills: Arcana, Deception, History, Persuasion
Proficiencies:
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Common, Draconic, Gnome, Undercomon
Attacks
Magic
2 1st level
Cantrips: Acid Splash, Fire Bolt, Poison Spray, Shocking Grasp
1st level: Chromatic Orb, Sleep
Equipment:Nothing
Background:
He has faint glistening scales that denote his draconic origin of bronze.