A Mid-Spring Night's Ascension:Bethany: Difference between revisions
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| '''Practiced with All Weapons:''' Bethany can use any weapon. Enabler. | | '''Practiced with All Weapons:''' Bethany can use any weapon. Enabler. | ||
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| '''Background Connection:''' TBD | | '''Background Connection:''' TBD | ||
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<font face="times new roman" color="#8b0000" size="4">''' | <font face="times new roman" color="#8b0000" size="4">'''PERFORMS FEATS OF STRENGTH (FOCUS)'''</font> | ||
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| '''Additional Equipment:''' | | '''Additional Equipment:''' Bethany has a heavy weapon. | ||
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| '''Tier 1 - | | '''Tier 1 - Athlete:''' Bethany is trained in carrying, climbing, jumping, and smashing. Enabler. | ||
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| '''Tier 1 - | | '''Tier 1 - Strong:''' Bethany's Might Edge increases by 1. Enabler. | ||
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| '''Tier 1 - Manifest Nimbus:''' Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. | | '''Tier 1 - Manifest Nimbus:''' Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. Bethany's nimbus appears as powerful bursts of shattered light that explode around her. As she gains divine shifts, the bursts and explosions of light may grow in number and brightness. She can choose to make her nimbus visible to normal creatures, or extinguish that manifestation, as part of any other action. The nimbus can sometimes serve as an asset for various interaction tasks if she makes it visible to non-divine creatures, if the GM decides that is appropriate. However, non-believers may decide to string up the false god then and there. Enabler. | ||
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<font face="times new roman" color="#8b0000" size="4">'''FIRST-TIER | <font face="times new roman" color="#8b0000" size="4">'''FIRST-TIER CHAMPION ABILITIES'''</font> | ||
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| ''' | | '''Bash (1 Might point):''' This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Action. | ||
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| ''' | | '''Control the Field (1 Might point):''' This melee attack inflicts 1 less point of damage than normal, but regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. | ||
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| ''' | | '''Extra Edge:''' Your physical nature grants you an Edge of 1 in both Speed and Might, rather than one or the other. | ||
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| ''' | | '''Practiced in Armor:''' You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. | ||
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| width="50%" | ''' | | width="50%" | '''Breaking Inanimate Objects''' || Trained | ||
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| ''' | | '''Jumping''' || Trained | ||
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| ''' | | '''Carrying, Climbing, Smashing''' || Trained | ||
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| '''Adventurer's Pack''' (50' Rope, Boots, Hammer, Rations [3 Days], Spikes [3], Torches [3], Warm Clothing [Asset to Resisting Effects of Cold]), '''Bedroll''', ''' | | '''Adventurer's Pack''' (50' Rope, Boots, Hammer, Rations [3 Days], Spikes [3], Torches [3], Warm Clothing [Asset to Resisting Effects of Cold]), '''Bedroll''', '''Maul''' [Heavy Weapon], '''Dream Dust''' (28 Doses), '''Long Sword''' (Medium Weapon), '''Heavy Armor''', '''Waterskin''' | ||
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Revision as of 04:15, 24 June 2016
Quote: "Might makes right. And I'm the strongest." |
BETHANY, GODDESS OF MIGHT | ||
Tier: 1 | Effort: 1 | XP: 0 |
Armor: 1 | Cyphers: 0/2 |
ATTRIBUTES | ||
Might: 18 | Speed: 10 | Intellect: 10 |
Edge: 2 | Edge: 1 | Edge: 0 |
STRONG (DESCRIPTOR) |
Very Powerful: +4 to Bethany's Might Pool. |
Skill: Bethany is trained in all actions involving breaking inanimate objects. |
Skill: Bethany is trained trained in all jumping actions. |
Additional Equipment: Bethany has an extra medium or heavy melee weapon. |
CHAMPION (TYPE) |
Effort: Bethany's Effort is 1. |
Physical Nature: Bethany has an Intellect Edge of 0, a Might Edge of 1, and a Speed Edge of 0. |
Cypher Use: Bethany can bear two cyphers at a time. |
Practiced with All Weapons: Bethany can use any weapon. Enabler. |
Background Connection: TBD |
PERFORMS FEATS OF STRENGTH (FOCUS) |
Additional Equipment: Bethany has a heavy weapon. |
Tier 1 - Athlete: Bethany is trained in carrying, climbing, jumping, and smashing. Enabler. |
Tier 1 - Strong: Bethany's Might Edge increases by 1. Enabler. |
DOMINION ABILITIES |
Tier 1 - Manifest Nimbus: Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. Bethany's nimbus appears as powerful bursts of shattered light that explode around her. As she gains divine shifts, the bursts and explosions of light may grow in number and brightness. She can choose to make her nimbus visible to normal creatures, or extinguish that manifestation, as part of any other action. The nimbus can sometimes serve as an asset for various interaction tasks if she makes it visible to non-divine creatures, if the GM decides that is appropriate. However, non-believers may decide to string up the false god then and there. Enabler. |
FIRST-TIER CHAMPION ABILITIES |
Bash (1 Might point): This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Action. |
Control the Field (1 Might point): This melee attack inflicts 1 less point of damage than normal, but regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. |
Extra Edge: Your physical nature grants you an Edge of 1 in both Speed and Might, rather than one or the other. |
Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. |
SKILLS | |
Breaking Inanimate Objects | Trained |
Jumping | Trained |
Carrying, Climbing, Smashing | Trained |
EQUIPMENT |
Adventurer's Pack (50' Rope, Boots, Hammer, Rations [3 Days], Spikes [3], Torches [3], Warm Clothing [Asset to Resisting Effects of Cold]), Bedroll, Maul [Heavy Weapon], Dream Dust (28 Doses), Long Sword (Medium Weapon), Heavy Armor, Waterskin |