Brother Chain: Difference between revisions

From RPGnet
Jump to navigation Jump to search
m tweak
Words & Gifts: starting choices
Line 81: Line 81:


=== Artifice ===
=== Artifice ===
*Inherent:
*Inherent: create any non-magical object a normal man could carry as a round's action, using materials at hand; crafting efforts count as 100 laborers per level
*'''Gift:'''
*''Command the Wheels:'' (action) Commit Effort; control any visible mechanism up to the size of a small ship
*'''Gift:'''
*''Hammerhand:'' (on turn) Commit Effort; every weapon or unarmed attack does minimum 1d10 damage and is treated as magic; against constructs or inanimate objects, read damage straight
*'''Gift:'''
*''Mark the Maker:'' (action) inspect any crafted object, magical or mundane, to learn its purpose and operation, a brief vision of each person who substantially helped in its creation, and a short description of what each of them contributed to it


=== Endurance ===
=== Endurance ===
*Inherent:
*Inherent: set Con to 16/18; need not eat, drink, sleep or breathe
*'''Gift:'''
*''Body of Iron Will:'' (constant) base AC 3 unaffected by armor or shield; immune to natural environmental damage, such as heat, cold, pressure, vacuum, radiation, unless used as weapon or hazard
*'''Gift:'''
*'''Gift:'''


=== Knowledge ===
=== Knowledge ===
*Inherent:
*Inherent: set Int or Wis to 16/18
*'''Gift:'''
*''The Omniscient Scholar:'' (constant) always know the correct answer to any question within the realm of mortal academic knowledge; automatically succeed on attribute checks to accomplish intellectual tasks within mortal capabilities
*'''Gift:'''
*'''Gift:'''

Revision as of 18:59, 4 July 2016

Background

Description:

Effort

  • Max: 2
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 10 0 11+
Dex 14 +1 7+
Con 16 +2 5+
Int 18 +3 3+
Wis 13 +1 8+
Cha 14 +1 7+

Combat

  • AC: 2
  • HP: 10
  • Movement: 30' run

Attacks:

  • Melee:
  • Ranged:

Saves:

  • Hardiness: 13+
  • Evasion: 12+
  • Spirit: 14+

Facts

  • Origin:
  • Training:
  • Relationship:
  • Goal:

Possessions

Advancement & Influence

  • XP: 0
  • Dominion Gained: 0
  • Dominion Spent: 0
  • Current Dominion: 0
  • Current Influence: 2/2

Words & Gifts

Artifice

  • Inherent: create any non-magical object a normal man could carry as a round's action, using materials at hand; crafting efforts count as 100 laborers per level
  • Command the Wheels: (action) Commit Effort; control any visible mechanism up to the size of a small ship
  • Hammerhand: (on turn) Commit Effort; every weapon or unarmed attack does minimum 1d10 damage and is treated as magic; against constructs or inanimate objects, read damage straight
  • Mark the Maker: (action) inspect any crafted object, magical or mundane, to learn its purpose and operation, a brief vision of each person who substantially helped in its creation, and a short description of what each of them contributed to it

Endurance

  • Inherent: set Con to 16/18; need not eat, drink, sleep or breathe
  • Body of Iron Will: (constant) base AC 3 unaffected by armor or shield; immune to natural environmental damage, such as heat, cold, pressure, vacuum, radiation, unless used as weapon or hazard

Knowledge

  • Inherent: set Int or Wis to 16/18
  • The Omniscient Scholar: (constant) always know the correct answer to any question within the realm of mortal academic knowledge; automatically succeed on attribute checks to accomplish intellectual tasks within mortal capabilities