WarpSystem:AugmentationTables: Difference between revisions
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Basic Cyber | Basic Cyber | ||
{|Border="1" | {|Border="1" | ||
!colspan=3| | !colspan=3|Cybernetetic Eye | ||
|- | |- | ||
|OP | |OP | ||
! style="width:35px"| | ! style="width:35px"|1 | ||
! rowspan=3 style="width:400px"| | ! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: | ||
|- | |- | ||
|HL|| | |HL||1D6 | ||
|- | |- | ||
|Surgery|| | |Surgery||MA | ||
|} | |||
{|Border="1" | |||
!colspan=3|Naturalistic Lens | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28. | |||
|- | |||
|HL||0 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Zoom | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Heads Up Display | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Acts as an Output. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Polarization | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. | |||
|- | |||
|HL||0 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Low Light Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character can see in near total darkness. | |||
|- | |||
|HL||2 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Thermal Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP. | |||
|- | |||
|HL||1D6 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Magnification | |||
|- | |||
|OP | |||
! style="width:35px"|3 | |||
! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. | |||
|- | |||
|HL||2 | |||
|} | |||
{|Border="1" | |||
!colspan=3|UV Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|UV Beam | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Eye beams out a UV light. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Recorder | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. | |||
|- | |||
|HL||1 | |||
|} | |} |
Revision as of 05:48, 22 August 2006
Basic Cyber
Cybernetetic Eye | ||
---|---|---|
OP | 1 | Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
HL | 1D6 | |
Surgery | MA |
Naturalistic Lens | ||
---|---|---|
OP | 1 | Gives the eye a perception DV of 28. |
HL | 0 |
Zoom | ||
---|---|---|
OP | 1 | Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |
HL | 1 |
Heads Up Display | ||
---|---|---|
OP | 1 | Acts as an Output. |
HL | 1 |
Polarization | ||
---|---|---|
OP | 1 | Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |
HL | 0 |
Low Light Vision | ||
---|---|---|
OP | 2 | Character can see in near total darkness. |
HL | 2 |
Thermal Vision | ||
---|---|---|
OP | 2 | Character sees heat rather than light. This can be be switched on and off for 1 OP. |
HL | 1D6 |
Magnification | ||
---|---|---|
OP | 3 | Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |
HL | 2 |
UV Vision | ||
---|---|---|
OP | 2 | Character can see in the UV spectrum. Range 30m without a UV light source. |
HL | 1 |
UV Beam | ||
---|---|---|
OP | 1 | Eye beams out a UV light. |
HL | 1 |
Recorder | ||
---|---|---|
OP | 2 | Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |
HL | 1 |