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Line 1: |
Line 1: |
| Basic Cyber | | Basic Cyber |
| {|Border="1" | | {|Border="1" |
| !colspan=3|Cybernetetic Eye | | !colspan=3| |
| |- | | |- |
| |OP | | |OP |
| ! style="width:35px"|1 | | ! style="width:35px"| |
| ! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: | | ! rowspan=3 style="width:400px"| |
| |- | | |- |
| |HL||1D6 | | |HL|| |
| |- | | |- |
| |Surgery||MA | | |Surgery|| |
| |}
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| | |
| {|Border="1"
| |
| !colspan=3|Naturalistic Lens
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| |-
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| |OP
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| ! style="width:35px"|1
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| ! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28.
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| |-
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| |HL||0
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|Zoom
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| |-
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| |OP
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| ! style="width:35px"|1
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| ! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
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| |-
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| |HL||1
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|Heads Up Display
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| |-
| |
| |OP
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| ! style="width:35px"|1
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| ! rowspan=3 style="width:400px"|Acts as an Output.
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| |-
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| |HL||1
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|Polarization
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| |-
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| |OP
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| ! style="width:35px"|1
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| ! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
| |
| |-
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| |HL||0
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|Low Light Vision
| |
| |-
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| |OP
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| ! style="width:35px"|2
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| ! rowspan=3 style="width:400px"|Character can see in near total darkness.
| |
| |-
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| |HL||2
| |
| |}
| |
| | |
| {|Border="1"
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| !colspan=3|Thermal Vision
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| |-
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| |OP
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| ! style="width:35px"|2
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| ! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP.
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| |-
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| |HL||1D6
| |
| |}
| |
| | |
| {|Border="1"
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| !colspan=3|Magnification
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| |-
| |
| |OP
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| ! style="width:35px"|3
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| ! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
| |
| |-
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| |HL||2
| |
| |}
| |
| | |
| {|Border="1"
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| !colspan=3|UV Vision
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| |-
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| |OP
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| ! style="width:35px"|2
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| ! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source.
| |
| |-
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| |HL||1
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|UV Beam
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| |-
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| |OP
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| ! style="width:35px"|1
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| ! rowspan=3 style="width:400px"|Eye beams out a UV light.
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| |-
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| |HL||1
| |
| |}
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| | |
| {|Border="1"
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| !colspan=3|Recorder
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| |-
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| |OP
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| ! style="width:35px"|2
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| ! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
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| |-
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| |HL||1
| |
| |} | | |} |