Difference between revisions of "Marius Alderelle"

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(Created page with "== Background == Name: Marius Alderelle Gender: Male Age: Hair: Eye Color: Skin Color: Build: Fit, lithe == Sheet == '''Origin Path''' Child of Dynasty (Toughness -3, Inte...")
 
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== Background ==
 
== Background ==
 
Name: Marius Alderelle
 
Name: Marius Alderelle
 +
 
Gender: Male
 
Gender: Male
 +
 
Age:  
 
Age:  
 +
 
Hair:
 
Hair:
 +
 
Eye Color:
 
Eye Color:
 +
 
Skin Color:
 
Skin Color:
 +
 
Build: Fit, lithe
 
Build: Fit, lithe
  
  
 
== Sheet ==
 
== Sheet ==
 +
  
 
'''Origin Path'''
 
'''Origin Path'''
 +
 
Child of Dynasty (Toughness -3, Intelligence +3, Willpower -5, Fellowship +5; trained in Literacy, Speak (High Gothic); Enemy (unknown); +3 ship points, Wounds 1d5 + 2Tb)
 
Child of Dynasty (Toughness -3, Intelligence +3, Willpower -5, Fellowship +5; trained in Literacy, Speak (High Gothic); Enemy (unknown); +3 ship points, Wounds 1d5 + 2Tb)
 +
 
Savant (trained in Logic; Toughness -3, Fellowship +3)
 
Savant (trained in Logic; Toughness -3, Fellowship +3)
 +
 
Duty Bound: Duty to Your Dynasty (Rival (Rogue Trader family); Toughness -3; Profit Factor +1)
 
Duty Bound: Duty to Your Dynasty (Rival (Rogue Trader family); Toughness -3; Profit Factor +1)
 +
 
Dark Voyage (Resistance [Fear]; 1d5 Insanity)
 
Dark Voyage (Resistance [Fear]; 1d5 Insanity)
 +
 
Prestige (Peer [Mercantile])
 
Prestige (Peer [Mercantile])
 +
 
Seneschal
 
Seneschal
 +
  
 
'''Characteristics'''
 
'''Characteristics'''
 +
 
Weapon Skill 30 (25 + 5)
 
Weapon Skill 30 (25 + 5)
 +
 
Ballistic Skill 35 (25 + 10)
 
Ballistic Skill 35 (25 + 10)
 +
 
Strength 30 (25 + 5)
 
Strength 30 (25 + 5)
 +
 
Toughness 30 (25 - 3 - 3 - 3 + 14)
 
Toughness 30 (25 - 3 - 3 - 3 + 14)
 +
 
Agility 31 (25 + 6)
 
Agility 31 (25 + 6)
 +
 
Intelligence 48 (25 + 3 + 20)
 
Intelligence 48 (25 + 3 + 20)
 +
 
Perception 35 (25 + 10)
 
Perception 35 (25 + 10)
 +
 
Willpower 30 (25 - 5 + 10)
 
Willpower 30 (25 - 5 + 10)
 +
 
Fellowship 53 (25 + 5 + 3 + 20)
 
Fellowship 53 (25 + 5 + 3 + 20)
 +
  
 
Wound Points: 9
 
Wound Points: 9
 +
 
Fate Points: 4
 
Fate Points: 4
 +
 
Insanity: 2
 
Insanity: 2
 +
 
Corruption: 0
 
Corruption: 0
 +
  
 
'''Skills'''
 
'''Skills'''
 +
 
Awareness
 
Awareness
 +
 
Barter
 
Barter
 +
 
Charm
 
Charm
 +
 
Commerce
 
Commerce
 +
 
Common Lore (Underworld)
 
Common Lore (Underworld)
 +
 
Deceive
 
Deceive
 +
 
Dodge
 
Dodge
 +
 
Evaluate
 
Evaluate
 +
 
Forbidden Lore (Archeotech)
 
Forbidden Lore (Archeotech)
 +
 
Inquiry
 
Inquiry
 +
 
Literacy
 
Literacy
 +
 
Logic
 
Logic
 +
 
Security
 
Security
 +
 
Silent Move
 
Silent Move
 +
 
Speak (High Gothic)
 
Speak (High Gothic)
 +
 
Speak (Low Gothic)
 
Speak (Low Gothic)
 +
 
Speak (Trader's Cant)
 
Speak (Trader's Cant)
 +
  
 
'''Talents'''
 
'''Talents'''
 +
 
Basic Weapon Training (Universal)
 
Basic Weapon Training (Universal)
 +
 
Enemy (Unknown)
 
Enemy (Unknown)
 +
 
Resistance (Fear)
 
Resistance (Fear)
 +
 
Rival (Rogue Trader Family)
 
Rival (Rogue Trader Family)
 +
 
Peer (Mercantile)
 
Peer (Mercantile)
 +
 
Pistol Weapon Training (Universal)
 
Pistol Weapon Training (Universal)
 +
  
 
'''Traits'''
 
'''Traits'''
 +
 
''Honor Amongst One’s Peers'': +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting (exactly when this bonus applies is up to the GM).
 
''Honor Amongst One’s Peers'': +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting (exactly when this bonus applies is up to the GM).
  
 
''Seeker of Lore'': The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
 
''Seeker of Lore'': The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
 +
  
 
'''Gear'''
 
'''Gear'''
 +
 
Best-Craftsmanship Hellpistol [Range 35m, ROF S/2/-, Damage 1d10+4 E, Pen 7, Clip 40, Rld 2 Full]
 
Best-Craftsmanship Hellpistol [Range 35m, ROF S/2/-, Damage 1d10+4 E, Pen 7, Clip 40, Rld 2 Full]
 +
 
Best-Craftsmanship Hellgun [Range 110m, ROF S/3/-, Damage 1d10+4 E, Pen 7, Clip 30, Rld 2 Full]
 
Best-Craftsmanship Hellgun [Range 110m, ROF S/3/-, Damage 1d10+4 E, Pen 7, Clip 30, Rld 2 Full]
 +
 
Calculance Array [kept on board ship]
 
Calculance Array [kept on board ship]
 +
 
Xeno-mesh Armor
 
Xeno-mesh Armor
 +
 
Autoquill
 
Autoquill
 +
 
Dataslate
 
Dataslate
 +
 
Micro-bead
 
Micro-bead
 +
 
Multikey
 
Multikey
 +
 
Sets of Robes (x2)
 
Sets of Robes (x2)
 +
 
Synskin
 
Synskin
 +
 
Chrono
 
Chrono
 +
 
Cameleoline Cloak
 
Cameleoline Cloak
 +
  
 
'''XP Log'''
 
'''XP Log'''
 +
 
Awareness - 100
 
Awareness - 100
 +
 
Charm - 100
 
Charm - 100
 +
 
Dodge - 100
 
Dodge - 100
 +
 
Security - 100
 
Security - 100
 +
 
Silent Move - 100
 
Silent Move - 100

Revision as of 13:35, 21 July 2016

Background

Name: Marius Alderelle

Gender: Male

Age:

Hair:

Eye Color:

Skin Color:

Build: Fit, lithe


Sheet

Origin Path

Child of Dynasty (Toughness -3, Intelligence +3, Willpower -5, Fellowship +5; trained in Literacy, Speak (High Gothic); Enemy (unknown); +3 ship points, Wounds 1d5 + 2Tb)

Savant (trained in Logic; Toughness -3, Fellowship +3)

Duty Bound: Duty to Your Dynasty (Rival (Rogue Trader family); Toughness -3; Profit Factor +1)

Dark Voyage (Resistance [Fear]; 1d5 Insanity)

Prestige (Peer [Mercantile])

Seneschal


Characteristics

Weapon Skill 30 (25 + 5)

Ballistic Skill 35 (25 + 10)

Strength 30 (25 + 5)

Toughness 30 (25 - 3 - 3 - 3 + 14)

Agility 31 (25 + 6)

Intelligence 48 (25 + 3 + 20)

Perception 35 (25 + 10)

Willpower 30 (25 - 5 + 10)

Fellowship 53 (25 + 5 + 3 + 20)


Wound Points: 9

Fate Points: 4

Insanity: 2

Corruption: 0


Skills

Awareness

Barter

Charm

Commerce

Common Lore (Underworld)

Deceive

Dodge

Evaluate

Forbidden Lore (Archeotech)

Inquiry

Literacy

Logic

Security

Silent Move

Speak (High Gothic)

Speak (Low Gothic)

Speak (Trader's Cant)


Talents

Basic Weapon Training (Universal)

Enemy (Unknown)

Resistance (Fear)

Rival (Rogue Trader Family)

Peer (Mercantile)

Pistol Weapon Training (Universal)


Traits

Honor Amongst One’s Peers: +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting (exactly when this bonus applies is up to the GM).

Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.


Gear

Best-Craftsmanship Hellpistol [Range 35m, ROF S/2/-, Damage 1d10+4 E, Pen 7, Clip 40, Rld 2 Full]

Best-Craftsmanship Hellgun [Range 110m, ROF S/3/-, Damage 1d10+4 E, Pen 7, Clip 30, Rld 2 Full]

Calculance Array [kept on board ship]

Xeno-mesh Armor

Autoquill

Dataslate

Micro-bead

Multikey

Sets of Robes (x2)

Synskin

Chrono

Cameleoline Cloak


XP Log

Awareness - 100

Charm - 100

Dodge - 100

Security - 100

Silent Move - 100