Difference between revisions of "The Serpent Wars-Rise of the Dragon"

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(Created page with "Category:Fate Accelerated == Summary == A game wiki using Evil Hat's Fate Accelerated. This Wiki page is for storage and journaling of game material for part two of “Th...")
 
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Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.
 
Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.
  
'''High Concept.'''
+
'''High Concept.''' ''Dashing Mystic Swordsman''
  
'''Trouble.'''
+
'''Trouble.''' ''Hot Temper and Bright Eyes''
  
'''Aspects.'''
+
'''Aspects.''' ''Swift and Nimble Swordplay; Tricks I Don’t Fully Understand; Charming Gallant''
  
 
'''Approaches.'''
 
'''Approaches.'''
*'''Good (+3).'''
+
*'''Good (+3).''' Flashy
*'''Fair (+2).'''
+
*'''Fair (+2).''' Clever, Quick
*'''Average (+1).'''
+
*'''Average (+1).''' Forceful, Sneaky
*'''Mediocre (+0).'''
+
*'''Mediocre (+0).''' Careful
  
 
'''Refresh.''' 3
 
'''Refresh.''' 3

Revision as of 00:46, 8 August 2016

Summary

A game wiki using Evil Hat's Fate Accelerated. This Wiki page is for storage and journaling of game material for part two of “The Serpent Wars” — Rise of the Dragon campaign set in the Vilhon Reach area of the Forgotten Realms.

Map of the Vilhon Reach area found here. Wiki article on the Reach here.

Players

Sources

The campaign will draw upon very few setting sources, allowing for growth and the possibility to change canon. These include:

House rules will be made as we go. FAE is a flexible ruleset that should be able to handle any needs as-is, though some list of powers and permissions granted by game aspects may be elucidated as required.

Player Characters

Anton de Mathesio

Description. House de Mathesio was a rising mercantile house in Amn, owning interests in the shipping trade to Maztica as well as various forests and mines in the country’s interior. However, the scion of the family, Anton, was something of a disappointment to his hardheaded parents. From his earliest years, he was fascinated by stories of magic and enchantment –even though, in magic-fearing Amn, these cautionary stories inevitably ended in tragedy for any who dared to dabble in the forbidden arts.

Anton was always far too wild and restless to learn anything at all of bookkeeping. He had enough natural talent to make a capable swordsman, and his parents were considering sending him to the army on strength of that, when disaster struck. Anton, it was discovered, had been paying a local hedge-witch for lessons in magic and alchemy. The superstitious old woman knew little of the greater arts, and the authorities had more or less turned a blind eye to her practises, but a member of the nobility learning from her was a different matter. Anton’s parents planned to ruin themselves bribing the correct magistrates to allow their son to go free, but Anton had other ideas. He simply slipped away from the family castle one night, planning to make his way to lands further east, where he could finally study magic at will.

Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.

High Concept. Dashing Mystic Swordsman

Trouble. Hot Temper and Bright Eyes

Aspects. Swift and Nimble Swordplay; Tricks I Don’t Fully Understand; Charming Gallant

Approaches.

  • Good (+3). Flashy
  • Fair (+2). Clever, Quick
  • Average (+1). Forceful, Sneaky
  • Mediocre (+0). Careful

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.

Iraedra

Description. Iraedra does not know the circumstances of her birth. She was raised a slave in Thay, stolen from whomever her parents were when she was but an infant. Developing an understandable distaste for sorcerers while in that land, she eventually slew her owner when he came home drunk, strangling him. She fled justice and struggled to survive in the wild and among the common people of Thay, growing increasingly incensed at the oppression there. Eventually, she was caught by the authorities, and then rescued by a friendly sorceress from a neighboring realm.

Iraedra spent some time struggling with the idea of decent wizards, and on Midnight's ascension, Iraedra was one of the first to be called to service by the new goddess. She has spent the past ten years training and beginning her calling.

Iraedra is a woman who is still learning. She sees it as her duty to learn what it means to be a paladin even as her goddess is learning what it means to be divine. She is open to new ideas and tends to do her best thinking on her feet, but her uncertainty also leaves her a bit prone to being provoked or confused.

She always carries with her her Trusty Sword (Pinnace) and an old blue scarf gifted her by the sorceress who saved her life. She wears it at her hip, in the fashion of the women of Cormyr; but where they wear purple scarves to show they seek romance, Iraedra wears a blue one for her search for her goddess.

High Concept. Knightly Paladin, seeking to serve Mystra

Trouble. Restless Devotion

Aspects. Draw your steel, blackhearts! I'll take you all on!; Mountain of Mystra; pick 1 more

Approaches.

  • Good (+3). Forceful
  • Fair (+2). Clever, Quick
  • Average (+1). Flashy, Sneaky
  • Mediocre (+0). Careful

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.

Sen Terval

Description. Sen is a tall Aglarondan woman of half-elf descent with silver hair and violet eyes. Sen is possessed of the Bardic Gift. Her voice - her music - can have astounding effects on others. This isn't always good. Sen is nearly as agile as her Elven family, and a lot more so than most people would expect. Of course, beyond a certain point, grace like that is often assumed to be a result of training - specifically as a thief or assassin. In part, due to her Elvish heritage, in part, due to her grace, and in part something else entirely, Sen is an archer par excellence.

High Concept. Peripatetic Half-Elf Bard

Trouble. I'm not a Harper, dammit!

Aspects. To Laugh, to Sleep, to Cry; Nimble little minx; A Bow is a stringed instrument, right?

Approaches.

  • Good (+3). Quick
  • Fair (+2). Clever, Flashy
  • Average (+1). Careful, Sneaky
  • Mediocre (+0). Forceful

The Bardic Gift. Because I'm a Bard, when I'm being Flashy with my music, I get a +2 to Create an Advantage based on some emotional state.

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.