Mission Generator: Difference between revisions
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Mission Generator | |||
(thing) | == Key == | ||
<thing> | |||
[thing] | ; (thing) : must select from list | ||
PC | ; <thing> : may include | ||
NPC | ; [thing] : must arbitrate | ||
character any character | ; PC : Player character | ||
; NPC : Non player character | |||
; character : any character | |||
== Mission == | |||
<4/10; Travel to (stage) in (area) and> learn from (idividual) that they must> | <4/10; Travel to (stage) in (area) and> learn from (idividual) that they must> | ||
<2/10; Prevent (antagonist) from> | <2/10; Prevent (antagonist) from> | ||
<get help from a group of (individual)s to> | <get help from a group of (individual)s to> | ||
Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)] | |||
'''Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]''' | |||
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]> | <2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]> | ||
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | <9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | ||
despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them | |||
'''despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them''' | |||
<1/10; with an unwanted (individual) companion) | <1/10; with an unwanted (individual) companion) | ||
<2/10; But the characters cannot be noticed> | <2/10; But the characters cannot be noticed> | ||
<4/10; Within a time limit> | <4/10; Within a time limit> | ||
<2/10; despite rivals with same goal> | <2/10; despite rivals with same goal> | ||
<3/100; but goal has already been achieved> | <3/100; but goal has already been achieved> | ||
(stage) | == (stage) == | ||
<2/10 abandoned> | <2/10 abandoned> | ||
1-4; Public House | 1-4; Public House | ||
5; Vehicle | 5; Vehicle | ||
6-7; Utility | 6-7; Utility | ||
8-9; [Character's] home | 8-9; [Character's] home | ||
10-12; Historic site | 10-12; Historic site | ||
13-15; Research institute | 13-15; Research institute | ||
16-17; School | 16-17; School | ||
18-20; Temple | 18-20; Temple | ||
21-26; Base | 21-26; Base | ||
27-29; Warehouse | 27-29; Warehouse | ||
30; Graveyard | 30; Graveyard | ||
31-32; Mountain | 31-32; Mountain | ||
33-34; Island | 33-34; Island | ||
35-36; Swamp | 35-36; Swamp | ||
37-38; River | 37-38; River | ||
39-40; Forest/Bush/Jungle | 39-40; Forest/Bush/Jungle | ||
41; Dessert | 41; Dessert | ||
42; Plains | 42; Plains | ||
43-44; Road | 43-44; Road | ||
45-46; Camp | 45-46; Camp | ||
<4/10; with unfriendly locals> | <4/10; with unfriendly locals> | ||
<1/10; with defences> | <1/10; with defences> | ||
<1/10; which is underground> | <1/10; which is underground> | ||
<2/10; which is contested by (group)s> | <2/10; which is contested by (group)s> | ||
<1/10; during a natural disaster> | <1/10; during a natural disaster> | ||
<1/10; where they get trapped/ambushed> | <1/10; where they get trapped/ambushed> | ||
(individual) | == (individual) == | ||
<4/10; a representative of> | <4/10; a representative of> | ||
<1/10; a group of> | <1/10; a group of> | ||
<1/10; the SO of> | <1/10; the SO of> | ||
<3/10; a foreign> | <3/10; a foreign> | ||
1-4; Patron | 1-4; Patron | ||
4-7; Leader | 4-7; Leader | ||
8-10; Noble | 8-10; Noble | ||
11-12; Criminal | 11-12; Criminal | ||
13; Enemy | 13; Enemy | ||
14-15; Tradesman | 14-15; Tradesman | ||
17-20; Ally | 17-20; Ally | ||
21-23; Police Officer | 21-23; Police Officer | ||
24-25; Beaurocrat | 24-25; Beaurocrat | ||
26; Relative | 26; Relative | ||
27-29; Mentor | 27-29; Mentor | ||
30-31; Academic | 30-31; Academic | ||
32-34; Priest | 32-34; Priest | ||
35-36; Radical | 35-36; Radical | ||
37-39; Military Officer | 37-39; Military Officer | ||
40-41; Mercenary | 40-41; Mercenary | ||
42-45; Trader | 42-45; Trader | ||
46; Device (artefact, AI, etc) | 46; Device (artefact, AI, etc) | ||
<2/10; who is hiding identity> | <2/10; who is hiding identity> | ||
<1/10; who is pretending to be another (individual)> | <1/10; who is pretending to be another (individual)> | ||
<1/10; who plans on their failure> | <1/10; who plans on their failure> | ||
<1/10; who lies to them about the mission> | <1/10; who lies to them about the mission> | ||
<1/10; who is only doing this for entertainment> | <1/10; who is only doing this for entertainment> | ||
<1/10; who is using PCs as a diversion> | <1/10; who is using PCs as a diversion> | ||
<1/10; who they will never see again> | <1/10; who they will never see again> | ||
<1/10; who is being controlled by another (individual)> | <1/10; who is being controlled by another (individual)> | ||
(affect) | == (affect) == | ||
<1/10; must get equipment to> | <1/10; must get equipment to> | ||
<1/10; must learn how to> | <1/10; must learn how to> | ||
1-3; Steal | 1-3; Steal | ||
4-5; Alter | 4-5; Alter | ||
6-8; Destroy | 6-8; Destroy | ||
9-10; Sabotague | 9-10; Sabotague | ||
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | 11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | ||
14; Fix | 14; Fix | ||
15-16; Document | 15-16; Document | ||
(influence) | == (influence) == | ||
<1/10; must get equipment to> | <1/10; must get equipment to> | ||
<2/10; must learn how to> | <2/10; must learn how to> | ||
1-3; Rescue | 1-3; Rescue | ||
4-5; Kidnap | 4-5; Kidnap | ||
6-8; Inform | 6-8; Inform | ||
9-10; Interrogate | 9-10; Interrogate | ||
11; Mislead | 11; Mislead | ||
12-14; Contact | 12-14; Contact | ||
15-18; Protect | 15-18; Protect | ||
19-20; Retrieve (item) from | 19-20; Retrieve (item) from | ||
(item) | == (item) == | ||
<1/10; bugged> | <1/10; bugged> | ||
<1/10; sabotagued> | <1/10; sabotagued> | ||
<1/10; part of> | <1/10; part of> | ||
<6/10; multipltle> | <6/10; multipltle> | ||
1-3; Weapon | 1-3; Weapon | ||
4-5; Armour | 4-5; Armour | ||
6-7; Technology | 6-7; Technology | ||
8; Research | 8; Research | ||
9; Installation | 9; Installation | ||
10; Cause of Phenonomae | 10; Cause of Phenonomae | ||
11-12; Equipment | 11-12; Equipment | ||
13-14; Vehicle | 13-14; Vehicle | ||
15; (Stage) | 15; (Stage) | ||
16-18; Cash | 16-18; Cash | ||
19; Blackmail | 19; Blackmail | ||
20; Pillage | 20; Pillage | ||
21; Document | 21; Document | ||
22; Favour | 22; Favour | ||
23; Key | 23; Key | ||
24; Tuition | 24; Tuition | ||
25; Artwork | 25; Artwork | ||
26-27; Supplies | 26-27; Supplies | ||
28-29; Information | 28-29; Information | ||
30-31; Evidence | 30-31; Evidence | ||
32-34; Trading Goods | 32-34; Trading Goods | ||
35; Slave | 35; Slave | ||
36; Title | 36; Title | ||
37; Their Lives | 37; Their Lives | ||
<1/10; with secret properties> | <1/10; with secret properties> | ||
<1/10; which [1-6; is no longer/7-10; never was] there> | <1/10; which [1-6; is no longer/7-10; never was] there> | ||
<1/10; which has been switched> | <1/10; which has been switched> | ||
<1/10; with a time limit> | <1/10; with a time limit> | ||
<2/10; which is stolen> | <2/10; which is stolen> | ||
== (area) == | |||
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets. | |||
(area) list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets. |
Revision as of 12:53, 24 August 2006
Mission Generator
Key
- (thing)
- must select from list
- <thing>
- may include
- [thing]
- must arbitrate
- PC
- Player character
- NPC
- Non player character
- character
- any character
Mission
<4/10; Travel to (stage) in (area) and> learn from (idividual) that they must>
<2/10; Prevent (antagonist) from>
<get help from a group of (individual)s to>
Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
despite attempts by <2/10; 1d4+1> (antagonist) to stop them
<1/10; with an unwanted (individual) companion)
<2/10; But the characters cannot be noticed>
<4/10; Within a time limit>
<2/10; despite rivals with same goal>
<3/100; but goal has already been achieved>
(stage)
<2/10 abandoned>
1-4; Public House
5; Vehicle
6-7; Utility
8-9; [Character's] home
10-12; Historic site
13-15; Research institute
16-17; School
18-20; Temple
21-26; Base
27-29; Warehouse
30; Graveyard
31-32; Mountain
33-34; Island
35-36; Swamp
37-38; River
39-40; Forest/Bush/Jungle
41; Dessert
42; Plains
43-44; Road
45-46; Camp
<4/10; with unfriendly locals>
<1/10; with defences>
<1/10; which is underground>
<2/10; which is contested by (group)s>
<1/10; during a natural disaster>
<1/10; where they get trapped/ambushed>
(individual)
<4/10; a representative of>
<1/10; a group of>
<1/10; the SO of>
<3/10; a foreign>
1-4; Patron
4-7; Leader
8-10; Noble
11-12; Criminal
13; Enemy
14-15; Tradesman
17-20; Ally
21-23; Police Officer
24-25; Beaurocrat
26; Relative
27-29; Mentor
30-31; Academic
32-34; Priest
35-36; Radical
37-39; Military Officer
40-41; Mercenary
42-45; Trader
46; Device (artefact, AI, etc)
<2/10; who is hiding identity>
<1/10; who is pretending to be another (individual)>
<1/10; who plans on their failure>
<1/10; who lies to them about the mission>
<1/10; who is only doing this for entertainment>
<1/10; who is using PCs as a diversion>
<1/10; who they will never see again>
<1/10; who is being controlled by another (individual)>
(affect)
<1/10; must get equipment to>
<1/10; must learn how to>
1-3; Steal
4-5; Alter
6-8; Destroy
9-10; Sabotague
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
14; Fix
15-16; Document
(influence)
<1/10; must get equipment to>
<2/10; must learn how to>
1-3; Rescue
4-5; Kidnap
6-8; Inform
9-10; Interrogate
11; Mislead
12-14; Contact
15-18; Protect
19-20; Retrieve (item) from
(item)
<1/10; bugged>
<1/10; sabotagued>
<1/10; part of>
<6/10; multipltle>
1-3; Weapon
4-5; Armour
6-7; Technology
8; Research
9; Installation
10; Cause of Phenonomae
11-12; Equipment
13-14; Vehicle
15; (Stage)
16-18; Cash
19; Blackmail
20; Pillage
21; Document
22; Favour
23; Key
24; Tuition
25; Artwork
26-27; Supplies
28-29; Information
30-31; Evidence
32-34; Trading Goods
35; Slave
36; Title
37; Their Lives
<1/10; with secret properties>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which has been switched>
<1/10; with a time limit>
<2/10; which is stolen>
(area)
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.