Mission Generator: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
Line 1: Line 1:
mission generator
Mission Generator


(thing) must select from list
== Key ==
<thing> may include
 
[thing] must arbitrate
; (thing) : must select from list
PC Player character
; <thing> : may include
NPC Non player character
; [thing] : must arbitrate
character any character
; PC : Player character
; NPC : Non player character
; character : any character
 
 
== Mission ==


<4/10; Travel to (stage) in (area) and> learn from (idividual) that they must>
<4/10; Travel to (stage) in (area) and> learn from (idividual) that they must>
<2/10; Prevent (antagonist) from>
<2/10; Prevent (antagonist) from>
<get help from a group of (individual)s to>
<get help from a group of (individual)s to>
Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]
 
'''Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]'''
 
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]>
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them
 
'''despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them'''
 
<1/10; with an unwanted (individual) companion)
<1/10; with an unwanted (individual) companion)
<2/10; But the characters cannot be noticed>
<2/10; But the characters cannot be noticed>
<4/10; Within a time limit>
<4/10; Within a time limit>
<2/10; despite rivals with same goal>
<2/10; despite rivals with same goal>
<3/100; but goal has already been achieved>
<3/100; but goal has already been achieved>




(stage)
== (stage) ==
 
<2/10 abandoned>
<2/10 abandoned>
1-4; Public House
1-4; Public House
5; Vehicle
5; Vehicle
6-7; Utility
6-7; Utility
8-9; [Character's] home
8-9; [Character's] home
10-12; Historic site
10-12; Historic site
13-15; Research institute
13-15; Research institute
16-17; School
16-17; School
18-20; Temple
18-20; Temple
21-26; Base
21-26; Base
27-29; Warehouse
27-29; Warehouse
30; Graveyard
30; Graveyard
31-32; Mountain
31-32; Mountain
33-34; Island
33-34; Island
35-36; Swamp
35-36; Swamp
37-38; River
37-38; River
39-40; Forest/Bush/Jungle
39-40; Forest/Bush/Jungle
41; Dessert
41; Dessert
42; Plains
42; Plains
43-44; Road
43-44; Road
45-46; Camp
45-46; Camp


<4/10; with unfriendly locals>
<4/10; with unfriendly locals>
<1/10; with defences>
<1/10; with defences>
<1/10; which is underground>
<1/10; which is underground>
<2/10; which is contested by (group)s>
<2/10; which is contested by (group)s>
<1/10; during a natural disaster>
<1/10; during a natural disaster>
<1/10; where they get trapped/ambushed>
<1/10; where they get trapped/ambushed>




(individual)
== (individual) ==
 
<4/10; a representative of>
<4/10; a representative of>
<1/10; a group of>
<1/10; a group of>
<1/10; the SO of>
<1/10; the SO of>
<3/10; a foreign>
<3/10; a foreign>
1-4; Patron
1-4; Patron
4-7; Leader
4-7; Leader
8-10; Noble
8-10; Noble
11-12; Criminal
11-12; Criminal
13; Enemy
13; Enemy
14-15; Tradesman
14-15; Tradesman
17-20; Ally
17-20; Ally
21-23; Police Officer
21-23; Police Officer
24-25; Beaurocrat
24-25; Beaurocrat
26; Relative
26; Relative
27-29; Mentor
27-29; Mentor
30-31; Academic
30-31; Academic
32-34; Priest
32-34; Priest
35-36; Radical
35-36; Radical
37-39; Military Officer
37-39; Military Officer
40-41; Mercenary
40-41; Mercenary
42-45; Trader
42-45; Trader
46; Device (artefact, AI, etc)
46; Device (artefact, AI, etc)


<2/10; who is hiding identity>
<2/10; who is hiding identity>
<1/10; who is pretending to be another (individual)>
<1/10; who is pretending to be another (individual)>
<1/10; who plans on their failure>
<1/10; who plans on their failure>
<1/10; who lies to them about the mission>
<1/10; who lies to them about the mission>
<1/10; who is only doing this for entertainment>
<1/10; who is only doing this for entertainment>
<1/10; who is using PCs as a diversion>
<1/10; who is using PCs as a diversion>
<1/10; who they will never see again>
<1/10; who they will never see again>
<1/10; who is being controlled by another (individual)>
<1/10; who is being controlled by another (individual)>




(affect)
== (affect) ==
 
<1/10; must get equipment to>
<1/10; must get equipment to>
<1/10; must learn how to>
<1/10; must learn how to>
1-3; Steal
1-3; Steal
4-5; Alter
4-5; Alter
6-8; Destroy
6-8; Destroy
9-10; Sabotague
9-10; Sabotague
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
14; Fix
14; Fix
15-16; Document
15-16; Document




(influence)
== (influence) ==
 
<1/10; must get equipment to>
<1/10; must get equipment to>
<2/10; must learn how to>
<2/10; must learn how to>
1-3; Rescue
1-3; Rescue
4-5; Kidnap
4-5; Kidnap
6-8; Inform
6-8; Inform
9-10; Interrogate
9-10; Interrogate
11; Mislead
11; Mislead
12-14; Contact
12-14; Contact
15-18; Protect
15-18; Protect
19-20; Retrieve (item) from
19-20; Retrieve (item) from




(item)
== (item) ==
 
<1/10; bugged>
<1/10; bugged>
<1/10; sabotagued>
<1/10; sabotagued>
<1/10; part of>
<1/10; part of>
<6/10; multipltle>
<6/10; multipltle>
1-3; Weapon
1-3; Weapon
4-5; Armour
4-5; Armour
6-7; Technology
6-7; Technology
8; Research
8; Research
9; Installation
9; Installation
10; Cause of Phenonomae
10; Cause of Phenonomae
11-12; Equipment
11-12; Equipment
13-14; Vehicle
13-14; Vehicle
15; (Stage)
15; (Stage)
16-18; Cash
16-18; Cash
19; Blackmail
19; Blackmail
20; Pillage
20; Pillage
21; Document
21; Document
22; Favour
22; Favour
23; Key
23; Key
24; Tuition
24; Tuition
25; Artwork
25; Artwork
26-27; Supplies
26-27; Supplies
28-29; Information
28-29; Information
30-31; Evidence
30-31; Evidence
32-34; Trading Goods
32-34; Trading Goods
35; Slave
35; Slave
36; Title
36; Title
37; Their Lives
37; Their Lives
<1/10; with secret properties>
<1/10; with secret properties>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which has been switched>
<1/10; which has been switched>
<1/10; with a time limit>
<1/10; with a time limit>
<2/10; which is stolen>
<2/10; which is stolen>




 
== (area) ==
 
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.
(area) list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.

Revision as of 12:53, 24 August 2006

Mission Generator

Key

(thing)
must select from list
<thing>
may include
[thing]
must arbitrate
PC
Player character
NPC
Non player character
character
any character


Mission

<4/10; Travel to (stage) in (area) and> learn from (idividual) that they must>

<2/10; Prevent (antagonist) from>

<get help from a group of (individual)s to>

Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]

<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]>

<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>

despite attempts by <2/10; 1d4+1> (antagonist) to stop them

<1/10; with an unwanted (individual) companion)

<2/10; But the characters cannot be noticed>

<4/10; Within a time limit>

<2/10; despite rivals with same goal>

<3/100; but goal has already been achieved>


(stage)

<2/10 abandoned>

1-4; Public House

5; Vehicle

6-7; Utility

8-9; [Character's] home

10-12; Historic site

13-15; Research institute

16-17; School

18-20; Temple

21-26; Base

27-29; Warehouse

30; Graveyard

31-32; Mountain

33-34; Island

35-36; Swamp

37-38; River

39-40; Forest/Bush/Jungle

41; Dessert

42; Plains

43-44; Road

45-46; Camp


<4/10; with unfriendly locals>

<1/10; with defences>

<1/10; which is underground>

<2/10; which is contested by (group)s>

<1/10; during a natural disaster>

<1/10; where they get trapped/ambushed>


(individual)

<4/10; a representative of>

<1/10; a group of>

<1/10; the SO of>

<3/10; a foreign>

1-4; Patron

4-7; Leader

8-10; Noble

11-12; Criminal

13; Enemy

14-15; Tradesman

17-20; Ally

21-23; Police Officer

24-25; Beaurocrat

26; Relative

27-29; Mentor

30-31; Academic

32-34; Priest

35-36; Radical

37-39; Military Officer

40-41; Mercenary

42-45; Trader

46; Device (artefact, AI, etc)


<2/10; who is hiding identity>

<1/10; who is pretending to be another (individual)>

<1/10; who plans on their failure>

<1/10; who lies to them about the mission>

<1/10; who is only doing this for entertainment>

<1/10; who is using PCs as a diversion>

<1/10; who they will never see again>

<1/10; who is being controlled by another (individual)>


(affect)

<1/10; must get equipment to>

<1/10; must learn how to>

1-3; Steal

4-5; Alter

6-8; Destroy

9-10; Sabotague

11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]

14; Fix

15-16; Document


(influence)

<1/10; must get equipment to>

<2/10; must learn how to>

1-3; Rescue

4-5; Kidnap

6-8; Inform

9-10; Interrogate

11; Mislead

12-14; Contact

15-18; Protect

19-20; Retrieve (item) from


(item)

<1/10; bugged>

<1/10; sabotagued>

<1/10; part of>

<6/10; multipltle>

1-3; Weapon

4-5; Armour

6-7; Technology

8; Research

9; Installation

10; Cause of Phenonomae

11-12; Equipment

13-14; Vehicle

15; (Stage)

16-18; Cash

19; Blackmail

20; Pillage

21; Document

22; Favour

23; Key

24; Tuition

25; Artwork

26-27; Supplies

28-29; Information

30-31; Evidence

32-34; Trading Goods

35; Slave

36; Title

37; Their Lives

<1/10; with secret properties>

<1/10; which [1-6; is no longer/7-10; never was] there>

<1/10; which has been switched>

<1/10; with a time limit>

<2/10; which is stolen>


(area)

list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.