Difference between revisions of "Irène LaPointe"
(Created page with " Irène LaPointeFindingAda-IApp-Oct2011.jpg Traits: Brawn: 2 Finesse: 2 Resolve: 2 Wits: 4 (Old Thean, Montaigne, Vesten, Sarmatian) Panache: 3 Virtue: The Sun (Glori...") |
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Warfare 1 | Warfare 1 | ||
Weaponry 1 | Weaponry 1 | ||
+ | |||
+ | =20 Questions= | ||
+ | |||
+ | |||
+ | 1: What Nation? | ||
+ | |||
+ | Montaigne | ||
+ | |||
+ | 2: Physical Description? | ||
+ | |||
+ | Short and unimposing, if not almost scrawny. Brown hair and eyes. Spectacles. | ||
+ | |||
+ | 3: Recurring Mannerisms? | ||
+ | |||
+ | Tends to tap, metronome-like, on surfaces when bored. | ||
+ | |||
+ | 4: Main motivation? | ||
+ | |||
+ | Use of science over sorcery to put power back in the hands of the common people. | ||
+ | |||
+ | 5: Greatest Strength? Weakness? | ||
+ | |||
+ | Astounding Intellect. Need for validation for her work. | ||
+ | |||
+ | 6: Most Favorite Thing? Least? | ||
+ | |||
+ | Visits to Vesten lands. Comparisons to the artists and musicians of the court. | ||
+ | |||
+ | 7: Psychology? | ||
+ | |||
+ | Somewhat narcissistic, in a way that geniuses tend to be. Somewhat cold, emotionally. | ||
+ | |||
+ | 8: Single Greatest Fear? | ||
+ | |||
+ | That Inquisition-like activities will spread over Theah in response to things like guns and bombs. | ||
+ | |||
+ | 9: Highest Ambitions? Greatest Love? | ||
+ | |||
+ | A free Montaigne, with no royalty. The feeling of progress and invention. | ||
+ | |||
+ | 10: Opinion of Montaigne? | ||
+ | |||
+ | A nation of lovely, capable people ruled over by idiots and hedonists. | ||
+ | |||
+ | 11: Prejudices? | ||
+ | |||
+ | Porte Sorcerers. You can’t even search them for the knife they’ll put in your back. | ||
+ | |||
+ | 12: Loyalties? | ||
+ | |||
+ | To Montaigne, and to the Rilasciare | ||
+ | |||
+ | 13: In Love? Betrothed? | ||
+ | |||
+ | No. She’s usually surrounded by people that disgust her. | ||
+ | |||
+ | 14: Family? | ||
+ | |||
+ | Born to a middle-class merchant family in Charouse, where she gained her initial distrust of the sycophants and bureaucrats that tried to muscle/cheat her family out of money. | ||
+ | |||
+ | 15: How would her parents describe her? | ||
+ | |||
+ | Brilliant, but sullen. | ||
+ | |||
+ | 16: Is she a gentle? | ||
+ | |||
+ | Codes of conduct are chains used to contort a person’s actions to the will of those in power. | ||
+ | |||
+ | 17: Religious? | ||
+ | |||
+ | No. In fact, an atheist. | ||
+ | |||
+ | 18: Member of anything? | ||
+ | |||
+ | The Rilasciare secret society. | ||
+ | |||
+ | 19: Sorcery? | ||
+ | |||
+ | She doesn’t have an opinion one way or the other regarding the “unblooded” sorceries, but Porte and Sorte use usually serves to pinpoint “the problem” and solve it. | ||
+ | |||
+ | 20: Advice? | ||
+ | |||
+ | Weapons might be an effective way to effect change, but you’ve gotta be prepared to live with the natural conclusion of these efforts. |
Latest revision as of 14:22, 1 September 2016
Irène LaPointeFindingAda-IApp-Oct2011.jpg
Traits:
Brawn: 2
Finesse: 2
Resolve: 2
Wits: 4 (Old Thean, Montaigne, Vesten, Sarmatian)
Panache: 3
Virtue: The Sun (Glorious: Activate when acting as the center of attention. Each die is a raise.)
Hubris: The Tower (Arrogant: Receive HP when you show disdain, contempt, or otherwise look down on a villain or someone who could cause harm to friends.)
Backgrounds:
Revolutionnaire: Earn HP when you make a personal sacrifice for the sake of liberty.
Crafter: Earn HP when you use everyday crafting skills to solve a problem too complex for a simple solution.
Advantages:
Joie De Vivre: Spend HP, make a speech: Each hero that hears counts all dice equal or under his skill as 10s
Slip Free: Spend HP to free yourself from chains, manacles, etc.
Masterpiece Crafter (Weapons): Increase a crafted item’s quality by spending more time on it. If you have special materials, it can be a Signature Item.
Handy: Spend HP to repair an item, which functions until it breaks at the end of the scene.
Got It!: Spend HP to immediately pick a lock, crack a safe, or disarm a trap.
Signature Item (Uppman’s Coat): Spend HP to: have it appear if lost/stolen, add 2 dice to a risk when using it, attack a foe for wounds equal to Wits, prevent wounds equal to Wits.
Skills:
Aim 3
Athletics 1
Convince 2
Empathy 2
Hide 1
Notice 3
Perform 2
Ride 1
Scholarship 3
Theft 1
Warfare 1 Weaponry 1
20 Questions[edit]
1: What Nation?
Montaigne
2: Physical Description?
Short and unimposing, if not almost scrawny. Brown hair and eyes. Spectacles.
3: Recurring Mannerisms?
Tends to tap, metronome-like, on surfaces when bored.
4: Main motivation?
Use of science over sorcery to put power back in the hands of the common people.
5: Greatest Strength? Weakness?
Astounding Intellect. Need for validation for her work.
6: Most Favorite Thing? Least?
Visits to Vesten lands. Comparisons to the artists and musicians of the court.
7: Psychology?
Somewhat narcissistic, in a way that geniuses tend to be. Somewhat cold, emotionally.
8: Single Greatest Fear?
That Inquisition-like activities will spread over Theah in response to things like guns and bombs.
9: Highest Ambitions? Greatest Love?
A free Montaigne, with no royalty. The feeling of progress and invention.
10: Opinion of Montaigne?
A nation of lovely, capable people ruled over by idiots and hedonists.
11: Prejudices?
Porte Sorcerers. You can’t even search them for the knife they’ll put in your back.
12: Loyalties?
To Montaigne, and to the Rilasciare
13: In Love? Betrothed?
No. She’s usually surrounded by people that disgust her.
14: Family?
Born to a middle-class merchant family in Charouse, where she gained her initial distrust of the sycophants and bureaucrats that tried to muscle/cheat her family out of money.
15: How would her parents describe her?
Brilliant, but sullen.
16: Is she a gentle?
Codes of conduct are chains used to contort a person’s actions to the will of those in power.
17: Religious?
No. In fact, an atheist.
18: Member of anything?
The Rilasciare secret society.
19: Sorcery?
She doesn’t have an opinion one way or the other regarding the “unblooded” sorceries, but Porte and Sorte use usually serves to pinpoint “the problem” and solve it.
20: Advice?
Weapons might be an effective way to effect change, but you’ve gotta be prepared to live with the natural conclusion of these efforts.