Difference between revisions of "Irène LaPointe"

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(Created page with " Irène LaPointeFindingAda-IApp-Oct2011.jpg Traits: Brawn: 2 Finesse: 2 Resolve: 2 Wits: 4 (Old Thean, Montaigne, Vesten, Sarmatian) Panache: 3 Virtue: The Sun (Glori...")
 
 
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Warfare 1
 
Warfare 1
 
Weaponry  1
 
Weaponry  1
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=20 Questions=
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1: What Nation?
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Montaigne
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2: Physical Description?
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Short and unimposing, if not almost scrawny. Brown hair and eyes. Spectacles.
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3: Recurring Mannerisms?
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Tends to tap, metronome-like, on surfaces when bored.
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4: Main motivation?
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Use of science over sorcery to put power back in the hands of the common people.
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5: Greatest Strength? Weakness?
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Astounding Intellect. Need for validation for her work.
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6: Most Favorite Thing? Least?
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Visits to Vesten lands. Comparisons to the artists and musicians of the court.
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7: Psychology?
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Somewhat narcissistic, in a way that geniuses tend to be. Somewhat cold, emotionally.
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8: Single Greatest Fear?
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That Inquisition-like activities will spread over Theah in response to things like guns and bombs.
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9: Highest Ambitions? Greatest Love?
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A free Montaigne, with no royalty. The feeling of progress and invention.
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10: Opinion of Montaigne?
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A nation of lovely, capable people ruled over by idiots and hedonists.
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11: Prejudices?
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Porte Sorcerers. You can’t even search them for the knife they’ll put in your back.
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12:  Loyalties?
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To Montaigne, and to the Rilasciare
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13: In Love? Betrothed?
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No. She’s usually surrounded by people that disgust her.
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14: Family?
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Born to a middle-class merchant family in Charouse, where she gained her initial distrust of the sycophants and bureaucrats that tried to muscle/cheat her family out of money.
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15: How would her parents describe her?
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Brilliant, but sullen.
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16: Is she a gentle?
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Codes of conduct are chains used to contort a person’s actions to the will of those in power.
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17: Religious?
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No. In fact, an atheist.
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18: Member of anything?
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The Rilasciare secret society.
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19: Sorcery?
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She doesn’t have an opinion one way or the other regarding the “unblooded” sorceries, but Porte and Sorte use usually serves to pinpoint “the problem” and solve it.
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20: Advice?
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Weapons might be an effective way to effect change, but you’ve gotta be prepared to live with the natural conclusion of these efforts.

Latest revision as of 14:22, 1 September 2016

Irène LaPointeFindingAda-IApp-Oct2011.jpg


Traits:

Brawn: 2

Finesse: 2

Resolve: 2

Wits: 4 (Old Thean, Montaigne, Vesten, Sarmatian)

Panache: 3


Virtue: The Sun (Glorious: Activate when acting as the center of attention. Each die is a raise.)

Hubris: The Tower (Arrogant: Receive HP when you show disdain, contempt, or otherwise look down on a villain or someone who could cause harm to friends.)


Backgrounds:

Revolutionnaire: Earn HP when you make a personal sacrifice for the sake of liberty.

Crafter: Earn HP when you use everyday crafting skills to solve a problem too complex for a simple solution.


Advantages:

Joie De Vivre: Spend HP, make a speech: Each hero that hears counts all dice equal or under his skill as 10s

Slip Free: Spend HP to free yourself from chains, manacles, etc.

Masterpiece Crafter (Weapons): Increase a crafted item’s quality by spending more time on it. If you have special materials, it can be a Signature Item.

Handy: Spend HP to repair an item, which functions until it breaks at the end of the scene.

Got It!: Spend HP to immediately pick a lock, crack a safe, or disarm a trap.

Signature Item (Uppman’s Coat): Spend HP to: have it appear if lost/stolen, add 2 dice to a risk when using it, attack a foe for wounds equal to Wits, prevent wounds equal to Wits.


Skills:

Aim 3

Athletics 1

Convince 2

Empathy 2

Hide 1

Notice 3

Perform 2

Ride 1

Scholarship 3

Theft 1

Warfare 1 Weaponry 1

20 Questions[edit]

1: What Nation?

Montaigne

2: Physical Description?

Short and unimposing, if not almost scrawny. Brown hair and eyes. Spectacles.

3: Recurring Mannerisms?

Tends to tap, metronome-like, on surfaces when bored.

4: Main motivation?

Use of science over sorcery to put power back in the hands of the common people.

5: Greatest Strength? Weakness?

Astounding Intellect. Need for validation for her work.

6: Most Favorite Thing? Least?

Visits to Vesten lands. Comparisons to the artists and musicians of the court.

7: Psychology?

Somewhat narcissistic, in a way that geniuses tend to be. Somewhat cold, emotionally.

8: Single Greatest Fear?

That Inquisition-like activities will spread over Theah in response to things like guns and bombs.

9: Highest Ambitions? Greatest Love?

A free Montaigne, with no royalty. The feeling of progress and invention.

10: Opinion of Montaigne?

A nation of lovely, capable people ruled over by idiots and hedonists.

11: Prejudices?

Porte Sorcerers. You can’t even search them for the knife they’ll put in your back.

12: Loyalties?

To Montaigne, and to the Rilasciare

13: In Love? Betrothed?

No. She’s usually surrounded by people that disgust her.

14: Family?

Born to a middle-class merchant family in Charouse, where she gained her initial distrust of the sycophants and bureaucrats that tried to muscle/cheat her family out of money.

15: How would her parents describe her?

Brilliant, but sullen.

16: Is she a gentle?

Codes of conduct are chains used to contort a person’s actions to the will of those in power.

17: Religious?

No. In fact, an atheist.

18: Member of anything?

The Rilasciare secret society.

19: Sorcery?

She doesn’t have an opinion one way or the other regarding the “unblooded” sorceries, but Porte and Sorte use usually serves to pinpoint “the problem” and solve it.

20: Advice?

Weapons might be an effective way to effect change, but you’ve gotta be prepared to live with the natural conclusion of these efforts.