Difference between revisions of "Typhonian Reach Illuminous"

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(Saves)
(Combat)
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== Combat ==
 
== Combat ==
  
AC 6 (thick upland clothes/hides effectively serve as light armor; Dex)
+
AC 2 (Immediate Foresight; Dex)
  
HP 11
+
HP 9
  
 
Base Attack Bonus +1
 
Base Attack Bonus +1
  
 
Common Attacks
 
Common Attacks
* Knife (light, +2, 1d6+1)
+
* Withering Hour (INT-based, +4, 1d10+3 to 200 feet; magic weapon)
* Hand Sickle (light, +2, 1d6+1)
+
* Throwing Knife (light, +2, 1d6+1 to 120 feet)
 +
 
 +
Other Likely Occurrences
 +
* Fireball (2d10 fire within 20')
 +
* Cinnabar Conflagration (AC 5, HD 8, Attack +8 x2 attacks, Morale 12, Move 60' flight, Save 11+, Damage 1d10 flame bolt, Effort 3)
  
 
Fray Die 1d8
 
Fray Die 1d8
 
  
 
== Words and Gifts ==
 
== Words and Gifts ==

Revision as of 11:48, 10 September 2016

Name

Anka


Description

female, age 25; brown eyes, tan skin; black hair is unbraided and raggedly cut as a sign of mourning


Level

1

XP 0

Facts

  • Born into the people of the volcano, awakened the mysteries of fire. (Familiar with Cinnabar Order Magic)
  • Wandered the earth pursuing lost knowledge, a sage of the ancient and forbidden lore.
  • Saved from death by a healing adept. (Familiar with the Merciful Hand)

Attributes

STR 10 (+0, Attribute Check 11+)

CON 13 (+1, Attribute Check 8+)

DEX 14 (+1, Attribute Check 7+)

INT 18 (+0, Attribute Check 3+)

WIS 16 (+2, Attribute Check 5+)

CHA 13 (+1, Attribute Check 8+)

Saves

HAR 14+

EVA 12+

SPT 13+

Combat

AC 2 (Immediate Foresight; Dex)

HP 9

Base Attack Bonus +1

Common Attacks

  • Withering Hour (INT-based, +4, 1d10+3 to 200 feet; magic weapon)
  • Throwing Knife (light, +2, 1d6+1 to 120 feet)

Other Likely Occurrences

  • Fireball (2d10 fire within 20')
  • Cinnabar Conflagration (AC 5, HD 8, Attack +8 x2 attacks, Morale 12, Move 60' flight, Save 11+, Damage 1d10 flame bolt, Effort 3)

Fray Die 1d8

Words and Gifts

WORD 1: DEATH (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')

Gifts:

  • Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; Commit Effort for invincible defense vs. lesser undead)
  • Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)

WORD 2: FERTILITY (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)

Gifts:

  • Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
  • Unending Abundance (ACTION: Commit Effort for day; land within 10 miles blooms/becomes beneficial Feature)

WORD 3: HEALTH (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)

Gifts:

  • Ender of Plagues (ACTION: Commit Effort: Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)

Other Gifts:


Other

Effort 2

Influence 2

Dominion 0

Wealth 0


Gear

knife, sickle, hardy traveling clothes