Difference between revisions of "Lieutenant Commander Idrani Imaru sh'Kor"

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(Idrani Imaru sh'Kor)
(Idrani Imaru sh'Kor)
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'''Permission:''' Must be an Andorian
 
'''Permission:''' Must be an Andorian
  
===Stunts:===
+
===Stunt Explanations:===
 
''Danger Sense'' - Your antennae provide you with an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you
 
''Danger Sense'' - Your antennae provide you with an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you
  

Revision as of 20:08, 15 September 2016

Idrani Imaru sh'Kor

Refresh: 2 Current Fate Points: 1

Picture:

Aspects:

High Concept: Andorian, Chief Science Officer USS Memphis

Trouble: Overly competitive

Aspect 3: "If you can't play the game, don't step out on the field."

Aspect 4: Really big family

Aspect 5: Sports and fitness fanatic

Skills:

Great (+4) Science

Good (+3) Athletics, Physique

Fair (+2) Art, Notice, Rapport

Average (+1) Combat, Provoke, Vehicles, Will

Stress:

Physical O O O

Mental O O O

Consequences:

Mild [2]: _________________________

Moderate [4]: _____________________

Severe [6]: _______________________

Extras:

Andorian Antennae

Stunts: Danger Sense, Keen Sense (Hearing)

Permission: Must be an Andorian

Stunt Explanations:

Danger Sense - Your antennae provide you with an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you

Experimenter - While others are content to read the journals, you have the training and drive to perform cutting-edge research. +2 to Science whenever you run original scientific experiments or gather original research data.

It's Academic - Once per scene you can spend a fate point (and a few minutes of observation) to make a special Lore roll representing a flash of insight. For each shift you make on this roll you discover or create an aspect related to your field of specialization, on either the scene or the target of your observations, though you may only invoke one of them for free.

Keen Sense - Choose a physical sense. You gain +2 to defend or overcome with Notice when that sense is the primary one being used.

Specialist - Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Lore rolls relating to that field of specialization.

Sportswoman - Sports are your life. Pick a sport. You get a +2 to all Athletics rolls relating to that sport.


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