Difference between revisions of "Commander Kyzran ch'Tyllas"
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[[https://wiki.rpg.net/index.php/Star_Trek_USS_Kumari Campaign Main Page]] | [[https://wiki.rpg.net/index.php/Star_Trek_USS_Kumari Campaign Main Page]] | ||
− | *'''Refresh:''' | + | *'''Refresh:''' 3 |
− | *'''Current Fate Points:''' | + | *'''Current Fate Points:''' 3 |
==Aspects== | ==Aspects== |
Latest revision as of 16:57, 29 September 2016
- Refresh: 3
- Current Fate Points: 3
Aspects[edit]
- High Concept: Andorian Commander
- Trouble: True Believer (Federation)
- Aspect 3: Retired Imperial Guard. No, really...
- Aspect 4: We will be civilized or I will kill you!
- Aspect 5: Afficianado of the Arts
Skills[edit]
- +4 Will
- +3 Combat, Provoke
- +2 Art, Rapport, Vehicles
- +1 Science, Physique, Notice, Athletics
Stress[edit]
- Physical O O O
- Mental O O O
Consequences[edit]
- Mild [2]: _________________________
- Moderate [4]: _____________________
- Severe [6]: _______________________
Extras[edit]
Andorian Antennae[edit]
Stunts:
- Danger Sense:
- Keen Sense (Hearing): Gets a +2 when using sense of hearing
Permission: Must be an Andorian
Stunts[edit]
- I don't care what the damn manual says, this will work!!: Once a scene, create a temporary work-around or improvised tactic for the ship that will probably make the engineer's furious. It will also cause a temporary setback at the end of the scene.
- Shall we both die together?: Spend a Fate point to create an immediate advantage in a life-or-death situation that will allow a way out. This will probably involve a cost down the road.
- Wing Commander: Kyzran is the XO and head of the Fighter wings. +2 Bonus to Create Advantage using Combat when commanding an Akira's tactical fighter wing.