Lutra D'Nyl: Difference between revisions

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*Level: 3
*Level: 7
*Race: Human
*Race: Human
*Class: Druid
*Class: Druid
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*Background: Hermit
*Background: Hermit


*Proficiency bonus: +2
*Proficiency bonus: +3
*Total Hit Points: 24
*Total Hit Points: 61
*Passive Perception: 15
*Passive Perception: 15
*Armor Class: 13
*Armor Class: 15


*Personality: Serene, gets lost in own thoughts.
*Personality: Serene, gets lost in own thoughts.
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**Druidcraft
**Druidcraft
**Frostbite
**Frostbite
**Poison Spray
**Shillelagh
*Level 1 (3 slots, 4 prepared)
**Thorn Whip
**Absorb Elements
*Level 1 (4 slots, 5 prepared)
**Animal Friendship
**Beast Bond
**Charm Person
**Create/Destroy Water
**Cure Wounds
**Cure Wounds
**Detect Magic
**Detect Poison and Disease
**Earth Tremor
**Entangle
**Entangle
**Fire Fire
**Fire Fire
**Fog Cloud
**Fog Cloud
**Goodberry
**Healing Word
**Ice Knife
**Jump
**Longstrider
**Purify Food and Drink
**Speak With Animals
**Speak With Animals
**Thunderwave
**Thunderwave
*Level 2 (3 slots, 5 prepared)
**Darkvision
**Dust Devil
**Flaming Sphere
**Hold Person
**Pass Without Trace
Level 3 (3 slots, 3 prepared)
**Call Lightning
**Erupting Earth
**Wind Wall
Level 4 (1 slot, 3 prepared)
**Blight
**Giant Insect
**Ice Storm


==Weapons and Armor==
==Weapons and Armor==
*Longbow
**+6 to hit
**1d8+4 piercing damage
**Range 150/600
*Quarterstaff (versatile)
*Quarterstaff (versatile)
**1-handed
**1-handed
***+2 to hit
***+4 to hit
***1d6 bludgeoning damage
***1d6+1 bludgeoning damage
**2-handed
**2-handed
***+2 to hit
***+4 to hit
***1d8 bludgeoning damage
***1d8+1 bludgeoning damage


*Dagger (finesse, light, thrown)
*Dagger (finesse, light, thrown)
**Melee
**Melee
***+3 to hit
***+5 to hit
***1d4+1 piercing damage
***1d4+2 piercing damage
**Thrown
**Thrown
***+3 to hit
***+5 to hit
***1d4+1 piercing damage
***1d4+2 piercing damage
***Range 20/60
***Range 20/60



Revision as of 05:33, 5 October 2016

[working on a background and motivation]


Stat Block

STR DEX CON INT WIS CHA
12 15 16 14 18 10
+1 +2 +3 +2 +4 +0
  • Level: 7
  • Race: Human
  • Class: Druid
    • Circle of the Land
  • Alignment: Chaotic Neutral
  • Background: Hermit
  • Proficiency bonus: +3
  • Total Hit Points: 61
  • Passive Perception: 15
  • Armor Class: 15
  • Personality: Serene, gets lost in own thoughts.
  • Ideal: Free Thinking
  • Bond: Seeking Enlightenment
  • Flaw: Keeps secrets and won't share them.

Proficiencies and Skills

  • Acrobatics (Dex) +1
  • Animal Handling (Wis) +3
  • Arcana (Int) +0
  • Athletics (Str) +0
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +3
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +5
  • Nature (Int) +2
  • Perception (Wis) +5
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +2
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +1
  • Survival (Wis) +5


  • Saving Throws: Intelligence, Wisdom
  • Languages: Common, Druidic, Elvish, Gnomish
  • Tools: Herbalist, Poisoner
  • Training: ---
  • Weapons and Armor: Club, dagger, mace, quarterstaff, sickle, spear, dart, javelin, sling, scimitar, light, medium, shields.

Spells and Features and Feats

  • Healer
  • Natural Recovery
  • Wild Shape
  • Cantrips
    • Druidcraft
    • Frostbite
    • Shillelagh
    • Thorn Whip
  • Level 1 (4 slots, 5 prepared)
    • Cure Wounds
    • Entangle
    • Fire Fire
    • Fog Cloud
    • Speak With Animals
    • Thunderwave
  • Level 2 (3 slots, 5 prepared)
    • Darkvision
    • Dust Devil
    • Flaming Sphere
    • Hold Person
    • Pass Without Trace

Level 3 (3 slots, 3 prepared)

    • Call Lightning
    • Erupting Earth
    • Wind Wall

Level 4 (1 slot, 3 prepared)

    • Blight
    • Giant Insect
    • Ice Storm

Weapons and Armor

  • Quarterstaff (versatile)
    • 1-handed
      • +4 to hit
      • 1d6+1 bludgeoning damage
    • 2-handed
      • +4 to hit
      • 1d8+1 bludgeoning damage
  • Dagger (finesse, light, thrown)
    • Melee
      • +5 to hit
      • 1d4+2 piercing damage
    • Thrown
      • +5 to hit
      • 1d4+2 piercing damage
      • Range 20/60
  • Hide armor
    • AC 12 + Dex mod

Retainers, Familiars, and Mounts

Wagner the Otter

Possessions, Mundane

  • Hide Armor
  • Quarterstaff
  • Dagger
  • Druidic Focus: Totem
  • Backpack
  • Bedroll
  • Mess kit
  • Tinderbox
  • Torch
  • Rations x1
  • Waterskin
  • Rope, Hemp, 50ft
  • Clothing, common
  • Blanket
  • Herbalism Kit
  • Healer's Kit
  • Poisoner's Tools

Possessions, Treasure

Gold: 10

Silver: 0

Possessions, Party Loot

Possessions, Magical


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