TOR: Aran, son of Arulf: Difference between revisions
Created page with "'''Aran, son of Arulf''' Culture: Man of the Lake Standard of Living: Prosperous Cultural blessing: Tenacious Calling: Wanderer Shadow weakness: Wandering-madness Specia..." |
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Revision as of 04:16, 6 December 2016
Aran, son of Arulf
Culture: Man of the Lake
Standard of Living: Prosperous
Cultural blessing: Tenacious
Calling: Wanderer
Shadow weakness: Wandering-madness
Specialities: Minstrelsy, Trading, Folk-lore
Distinctive features: Fair-spoken, Robust
Body 5 (favoured 8)
Heart 5 (favoured 6)
Wits 4 (favoured 6)
Common Skills
Awe 1, Inspire 0, Persuade 2
Athletics 2, Travel 2, Stealth 0
Awareness 2, Insight 2, Search 0
Explore 0, Healing 2, Hunting 0
Song 3, Courtesy 2, Riddle 2
Craft 2, Battle 1, Lore 2
Weapon Skills
Sword 3
Dagger 1
Bow 1
Gear
Sword: damage 5, edge 10, injury 16, enc 2
Bow: damage 5, edge 10, injury 14, enc 1
Dagger: damage 3, edge G, injury 12, enc 0
Mail shirt: armour 3, enc 12
Shield: parry 2, enc 3
Rewards -
Virtues Shield-fighting
Armour: 3 (Headgear 0) Parry: 4 (Shield 2) Damage: 5 (Ranged 5)
Endurance: 27 Fatigue from Encumbrance: 18 Fatigue from Travel: 0
Hope: 13 Temporary Shadow: 0 Permanent Shadow: 0
Wisdom: 2 Valour: 1
Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...