Difference between revisions of "TOR: Aran, son of Arulf"

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'''Aran, son of Arulf'''
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'''Culture:''' Man of the Lake
  
Culture: Man of the Lake
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'''Standard of Living:''' Prosperous
  
Standard of Living: Prosperous
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'''Cultural blessing:''' Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)
  
Cultural blessing: Tenacious
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'''Calling:''' Wanderer
  
Calling: Wanderer
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'''Shadow weakness:''' Wandering-madness
  
Shadow weakness: Wandering-madness
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'''Background:''' Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...
  
Specialities: Minstrelsy, Trading, Folk-lore
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'''Experience:''' 0 (Total 0)
  
Distinctive features: Fair-spoken, Robust
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'''Wisdom:''' 2
  
 +
'''Valour:''' 1
  
Body 5 (favoured 8)
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__TOC__
Heart 5 (favoured 6)
 
Wits 4 (favoured 6)
 
  
 +
== Traits ==
  
Common Skills
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'''Specialties:''' Minstrelsy, Trading, Folk-lore
''Awe 1'', Inspire 0, ''Persuade 2''
 
  
Athletics 2, Travel 2, Stealth 0
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'''Distinctive features:''' Fair-spoken, Robust
  
Awareness 2, Insight 2, Search 0
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== Attributes ==
  
Explore 0, Healing 2, Hunting 0
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'''Body''' 5 (favoured 8)
  
''Song 3'', ''Courtesy 2'', Riddle 2
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'''Heart''' 5 (favoured 6)
  
Craft 2, Battle 1, Lore 2
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'''Wits''' 4 (favoured 6)
  
 +
== Common Skills ==
  
Weapon Skills
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; personality
''Sword 3''
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: <u>Awe</u> 1, Inspire 0, <u>Persuade</u> 1
  
Dagger 1
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; movement
 +
: Athletics 2, Travel 2, Stealth 0
  
Bow 1
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; perception
 +
: Awareness 2, Insight 2, Search 0
  
 +
; survival
 +
: Explore 0, Healing 2, Hunting 0
  
Gear
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; custom
Sword: damage 5, edge 10, injury 16, enc 2
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: <u>Song</u> 3, <u>Courtesy</u> 2, Riddle 2
  
Bow: damage 5, edge 10, injury 14, enc 1
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; vocation
 +
: Craft 2, Battle 1, Lore 2
  
Dagger: damage 3, edge G, injury 12, enc 0
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== Weapon Skills ==
  
Mail shirt: armour 3, enc 12
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<u>Sword</u> 3, Dagger 1, Bow 1
  
Shield: parry 2, enc 3
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== Gear ==
  
Rewards  
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Sword - damage 5, edge 10, injury 16, encumbrance 2
-
+
 
 +
Bow - damage 5, edge 10, injury 14, encumbrance 1
 +
 
 +
Dagger - damage 3, edge G, injury 12, encumbrance 0
 +
 
 +
Mail shirt - armour 3, encumbrance 12
 +
 
 +
Shield - parry 2, encumbrance 3
 +
 
 +
Harp - a fine instrument made by the dwarves of the Lonely Mountain
 +
 
 +
== Rewards ==
 +
 
 +
== Virtues ==
  
Virtues
 
 
Shield-fighting
 
Shield-fighting
  
Armour: 3 (Headgear 0)
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== Combat ==
Parry: 4 (Shield 2)
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'''Armour:''' 3 (Headgear 0)
Damage: 5 (Ranged 5)
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 +
'''Parry:''' 4 (Shield 2)
 +
 
 +
'''Damage:''' 5 (Ranged 5)
  
Endurance: 27
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'''Endurance:''' 27 (max 27)
Fatigue from Encumbrance: 18
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: Fatigue from Encumbrance: 18
Fatigue from Travel: 0
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: Fatigue from Travel: 0
  
Hope: 13
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'''Hope:''' 13 (max 13)
Temporary Shadow: 0
+
: Temporary Shadow: 0
Permanent Shadow: 0
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: Permanent Shadow: 0
  
Wisdom: 2
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'''Weary:''' NO
Valour: 1
 
  
 +
'''Miserable:''' NO
  
Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...
+
'''Wounded:''' NO

Revision as of 14:11, 6 December 2016

Culture: Man of the Lake

Standard of Living: Prosperous

Cultural blessing: Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)

Calling: Wanderer

Shadow weakness: Wandering-madness

Background: Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...

Experience: 0 (Total 0)

Wisdom: 2

Valour: 1

Traits

Specialties: Minstrelsy, Trading, Folk-lore

Distinctive features: Fair-spoken, Robust

Attributes

Body 5 (favoured 8)

Heart 5 (favoured 6)

Wits 4 (favoured 6)

Common Skills

personality
Awe 1, Inspire 0, Persuade 1
movement
Athletics 2, Travel 2, Stealth 0
perception
Awareness 2, Insight 2, Search 0
survival
Explore 0, Healing 2, Hunting 0
custom
Song 3, Courtesy 2, Riddle 2
vocation
Craft 2, Battle 1, Lore 2

Weapon Skills

Sword 3, Dagger 1, Bow 1

Gear

Sword - damage 5, edge 10, injury 16, encumbrance 2

Bow - damage 5, edge 10, injury 14, encumbrance 1

Dagger - damage 3, edge G, injury 12, encumbrance 0

Mail shirt - armour 3, encumbrance 12

Shield - parry 2, encumbrance 3

Harp - a fine instrument made by the dwarves of the Lonely Mountain

Rewards

Virtues

Shield-fighting

Combat

Armour: 3 (Headgear 0)

Parry: 4 (Shield 2)

Damage: 5 (Ranged 5)

Endurance: 27 (max 27)

Fatigue from Encumbrance: 18
Fatigue from Travel: 0

Hope: 13 (max 13)

Temporary Shadow: 0
Permanent Shadow: 0

Weary: NO

Miserable: NO

Wounded: NO