Difference between revisions of "Mutants&Masterminds RPG Campaigns:Main Page"

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(Campaign Settings)
(Campaign Settings)
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'''Fan Community Campaign Settings'''
 
'''Fan Community Campaign Settings'''
  
* [[the AMERICAN GODS]]:  is a M&M RPG campaign designed by Kevin Perrine the [ Game Master] and co-created by the [Player Characters] Group.  Set in a hyper-real life world similar to our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up, now in the hands of Celera a company working in collaboration with the Government to understand how or why these people survived the crash laying in comas.  They now awake and begin to exhibit abilities described as "godlike".  '''Inspirations" include: the 4400, Unbreakable, Supreme Power, the Authority, and more.
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* [[the AMERICAN GODS]]:  is a M&M RPG campaign designed by Kevin Perrine, co-created by the [Player Characters] Group.  Set in a hyper-real life world similar to our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up, now in the hands of Celera a company working in collaboration with the Government to understand how or why these people survived the crash laying in comas.  They now awake and begin to exhibit abilities described as "godlike".  '''Inspirations" include: the 4400, Unbreakable, Supreme Power, the Authority, and more.

Revision as of 22:46, 13 July 2005

What is M&M? ... M&M (aka Mutants and Masterminds) is "the world's greatest superhero RPG"! This role-playing game is published by Green Ronin Publishing. Enjoy the M&M Wiki, the M&M "Headquarters" or visit the M&M Forum - "the Atomic Think Tank" for much more than I can give.


Campaign Settings

The core M&M ist Edition book doesn't come with a default setting, but does include a adventure that takes place in the Freedom City setting. Strangely, though, the example characters that players can use in this adventure are generally associated with another M&M setting: META-4. This, combinded with little information from Green Ronin means that its' unclear whether they are separate or a combined setting. For our purposes here, we'll deal with them as separate settings.

Published Campaign Settings

  • Freedom City: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books. Freedom City is presented in a hard-back sourcebook of its' own. Foes of Freedom details more villains that inhabit the city and Time of Crisis is a adventure module that sends the players beyond the city limits.
  • META-4: This setting, by Eric Mona, was finally detail in the Crooks! sourcebook. It has been compared to the better parts of 1990's comic books.
  • Nocturnals: Based on Dan Brereton's comic book series, the setting book was written by him, with the assistance of Chris Pramas. It is a horror/pulp-based setting.
  • Noir: Written by Christopher McGlothlin, Noir is based on classic Film Noir films. The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.

Fan Community Campaign Settings

  • the AMERICAN GODS: is a M&M RPG campaign designed by Kevin Perrine, co-created by the [Player Characters] Group. Set in a hyper-real life world similar to our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up, now in the hands of Celera a company working in collaboration with the Government to understand how or why these people survived the crash laying in comas. They now awake and begin to exhibit abilities described as "godlike". Inspirations" include: the 4400, Unbreakable, Supreme Power, the Authority, and more.