Saleh: Difference between revisions

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Name: Saleh
Name: Saleh <br>
Class: Speaker
Class: Speaker <br>
Level: 1
Level: 1 <br>
XP: 0/2,000
XP: 0/2,000 <br>
Background: Entertainer
Background: Entertainer <br>
Training: Rogue
Training: Rogue <br>
 
<br>
Attributes
Attributes <br>
Str: 9
Str: 9 <br>
Int: 10 (+1)
Int: 10 (+1) <br>
Wis: 8 (+1)
Wis: 8 (+1) <br>
Dex: 14 (+1)
Dex: 14 (+1) <br>
Con: 14 (+1)
Con: 14 (+1) <br>
Cha: 14 (+2)
Cha: 14 (+2) <br>
 
<br>
HP: 3
HP: 3 <br>
AC: 5
AC: 5 <br>
AB: +1
AB: +1 <br>
 
<br>
Class Ability
Class Ability <br>
Speaker’s Voice: Once per game day, you can automatically convince a single intelligent NPC to feel friendly or intimidated, assuming that result is in any way plausible under the circumstances. Swayed subjects will cooperate in ways that seem reasonable to them. It is not necessary to share a language with the target, though complex requests may require it. This suasion lasts until circumstances make a different attitude appropriate. Alternately, you may use this ability once per game day to reroll a failed skill check related to cultural awareness or interpersonal relations.
Speaker’s Voice: Once per game day, you can automatically convince a single intelligent NPC to feel friendly or intimidated, assuming that result is in any way plausible under the circumstances. Swayed subjects will cooperate in ways that seem reasonable to them. It is not necessary to share a language with the target, though complex requests may require it. This suasion lasts until circumstances make a different attitude appropriate. Alternately, you may use this ability once per game day to reroll a failed skill check related to cultural awareness or interpersonal relations. <br>
 
<br>
Saves
Saves <br>
PE: 16
PE: 16 <br>
ME: 12
ME: 12 <br>
EV: 14
EV: 14 <br>
T: 15
T: 15 <br>
L: 13
L: 13 <br>
 
<br>
Skills
Skills <br>
Artist (Music): 0
Artist (Music): 0 <br>
Combat (Primitive): 0
Combat (Primitive): 0 <br>
Culture (Criminal): 0
Culture (Criminal): 0 <br>
Culture (Literacy): 0
Culture (Literacy): 0 <br>
Gambling: 0
Gambling: 0 <br>
Persuade: 1
Persuade: 1 <br>
Stealth: 0
Stealth: 0 <br>
Security: 0
Security: 0 <br>
Survival: 0
Survival: 0 <br>
 
<br>
Gear, Readied (4 encumbrance limit)
Gear, Readied (4 encumbrance limit) <br>
Knife (1)
Knife (1) <br>
Club (1)
Club (1) <br>
Hide Armor (1)
Hide Armor (1) <br>
Backpack (1)
Backpack (1) <br>
 
<br>
Gear, Packed (9 encumbrance limit)
Gear, Packed (9 encumbrance limit) <br>
4 rations clean food (4)
4 rations clean food (4) <br>
4 rations clean water (4)
4 rations clean water (4) <br>
[item not yet chosen]
[item not yet chosen] <br>
[item not yet chosen]
[item not yet chosen] <br>
 
<br>
Languages
Languages <br>
English
English <br>
Arabic
Arabic <br>

Revision as of 23:30, 6 January 2017

Name: Saleh
Class: Speaker
Level: 1
XP: 0/2,000
Background: Entertainer
Training: Rogue


Attributes
Str: 9
Int: 10 (+1)
Wis: 8 (+1)
Dex: 14 (+1)
Con: 14 (+1)
Cha: 14 (+2)


HP: 3
AC: 5
AB: +1


Class Ability
Speaker’s Voice: Once per game day, you can automatically convince a single intelligent NPC to feel friendly or intimidated, assuming that result is in any way plausible under the circumstances. Swayed subjects will cooperate in ways that seem reasonable to them. It is not necessary to share a language with the target, though complex requests may require it. This suasion lasts until circumstances make a different attitude appropriate. Alternately, you may use this ability once per game day to reroll a failed skill check related to cultural awareness or interpersonal relations.


Saves
PE: 16
ME: 12
EV: 14
T: 15
L: 13


Skills
Artist (Music): 0
Combat (Primitive): 0
Culture (Criminal): 0
Culture (Literacy): 0
Gambling: 0
Persuade: 1
Stealth: 0
Security: 0
Survival: 0


Gear, Readied (4 encumbrance limit)
Knife (1)
Club (1)
Hide Armor (1)
Backpack (1)


Gear, Packed (9 encumbrance limit)
4 rations clean food (4)
4 rations clean water (4)
[item not yet chosen]
[item not yet chosen]


Languages
English
Arabic