Zeke the 3rd: Difference between revisions
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Line 20: | Line 20: | ||
*HP: 22 | *HP: 22 | ||
*AC: | *AC: 3 (2 with shield) | ||
*Attack: THAC0 of 17 | *Attack: THAC0 of 17 | ||
*Movement: | *Movement: | ||
Line 30: | Line 30: | ||
**08 Paralysation or Petrification | **08 Paralysation or Petrification | ||
**10 Dragon Breath | **10 Dragon Breath | ||
**10 Rod, Stave, or Spell: | **10 Rod, Stave, or Spell: | ||
== Racial Abilities == | == Racial Abilities == |
Revision as of 01:35, 26 January 2017
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Zeke
- Neutral Halfling 4
- XP: 15,000/16,000
- XP Bonus: 5%
- Backstory: Zeke comes from a long line of Traveler halflings. He decided they didn't wander enough and left to further explore the world.
Attributes
- 09 STR
- 08 INT
- 09 WIS
- 14 DEX (+1 missile to hit, -1 AC, +1 initiative)
- 10 CON
- 06 CHA (-1 to reactions)
Combat
- HP: 22
- AC: 3 (2 with shield)
- Attack: THAC0 of 17
- Movement:
- Treasure-bearing movement:
- Saves:
- 06 Death Ray or Poison
- 07 Magic Wands
- 08 Paralysation or Petrification
- 10 Dragon Breath
- 10 Rod, Stave, or Spell:
Racial Abilities
- +1 missile to hit (stacks with DEX bonus)
- -2 to AC when attacked by creatures larger than Man-sized
- +1 initiative (stacks with DEX bonus)
- 90% chance of hiding outdoors in woods or underbrush
- Can hide in shadows in dungeon on roll of 1 or 2 on d6
Equipment
- Chain Mail armor
- Short Bow +1
- Shield
- Quiver w 20 arrows, 10 silver arrows
- Backpack
- Wolfsbane x2
- Iron rations x2
- Standard rations
- Tinder box
- Mirror
- Rope, 50'