Zeke the 3rd: Difference between revisions
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Line 54: | Line 54: | ||
*Total of 510 cn encumbrance | *Total of 510 cn encumbrance | ||
*8 gp | |||
== Treasure == | == Treasure == | ||
*Sword +1 | |||
*Silver tipped arrows x10 | |||
*Silver dagger | |||
*Garlic x2 | |||
*Small sack x2 | |||
*Large sack | |||
*Wine | |||
*Wolfsbane x2 | |||
*Holy water | |||
*8 gp | *8 gp |
Revision as of 19:35, 30 January 2017
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Zeke
- Neutral Halfling 4
- XP: 15,000/16,000
- XP Bonus: 5%
- Backstory: Zeke comes from a long line of Traveler halflings. He decided they didn't wander enough and left to further explore the world.
Attributes
- 09 STR
- 08 INT
- 09 WIS
- 14 DEX (+1 missile to hit, -1 AC, +1 initiative)
- 10 CON
- 06 CHA (-1 to reactions)
Combat
- HP: 22
- AC: 4 (2 against Lg creatures)
- Attack: THAC0 of 17
- Short bow: +3 to hit, 1d6+1 dmg
- Short sword: 1d6 dmg
- Movement: 90/30/90
- Saves:
- 06 Death Ray or Poison
- 07 Magic Wands
- 08 Paralysation or Petrification
- 10 Dragon Breath
- 10 Rod, Stave, or Spell
Racial Abilities
- +1 missile to hit (stacks with DEX bonus)
- -2 to AC when attacked by creatures larger than Man-sized
- +1 initiative (stacks with DEX bonus)
- 90% chance of hiding outdoors in woods or underbrush
- Can hide in shadows in dungeon on roll of 1 or 2 on d6
Equipment
- Chain Mail armor (400 cn)
- Short Bow +1 (30 cn)
- Quiver w 20 arrows, 17 silver arrows
- Backpack (80 cn)
- Wolfsbane x5
- Iron rations x2
- Standard rations
- Tinder box
- Mirror
- Rope, 50'
- Oil flask x8
- Lantern
- Total of 510 cn encumbrance
- 8 gp
Treasure
- Sword +1
- Silver tipped arrows x10
- Silver dagger
- Garlic x2
- Small sack x2
- Large sack
- Wine
- Wolfsbane x2
- Holy water
- 8 gp