Firefly: Hunter's Moon - Main Page: Difference between revisions
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Revision as of 21:07, 7 February 2017
Hunter's Moon :: Mayfly Class Long Range Scout
Dice/Responses/Coins
HUNTER'S MOON | Mayfly Class Long Range Scout |
ENGINE | [d10] | HULL | [d8] | SYSTEMS | [d12] |
SHIP DISTINCTIONS | [D] | DISTINCTION TRIGGERS |
Mayfly Class | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
State of the Art - Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena. She's Got Class. Lots of Class - Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship. |
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Off the Grid | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Where Did She Go? - Spend 1 PP to create a No Record Found d8 Asset when trying to prevent someone from tracking you through the Cortex. Things Go Smooth…er - Take or step up a Complication related to your ship’s missing identification to reroll a die when dealing with the Law. |
Built for Speed | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. |
SIGNATURE ASSET | [D] | ASSET TRIGGERS |
Electromagnetic Shielding | D8 | |
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Reinforced Armor | D8 |