Firefly: Hunter's Moon - Main Page: Difference between revisions
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[https://zero9rpg.files.wordpress.com/2017/02/hm-lrs.pdf '''Hunter's Moon :: Mayfly Class Long Range Scout'''] | [https://zero9rpg.files.wordpress.com/2017/02/hm-lrs.pdf '''Hunter's Moon :: Mayfly Class Long Range Scout'''] | ||
== | ==SHIP DATA== | ||
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| '''HUNTER'S MOON''' | | '''HUNTER'S MOON''' | ||
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'''ENGINES'''[d10] '''HULL''' [d8] '''SYSTEMS''' [d12] | |||
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Revision as of 01:11, 8 February 2017
Hunter's Moon :: Mayfly Class Long Range Scout
SHIP DATA
HUNTER'S MOON | Mayfly Class Long Range Scout |
ENGINES[d10] HULL [d8] SYSTEMS [d12]
SHIP DISTINCTIONS | [D] | DISTINCTION TRIGGERS |
Mayfly Class | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
State of the Art Sensor Array - Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena. She's Got Class. Lots of Class - Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship. |
---|---|---|
Electronic Warfare | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Blinded By the Light - Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset. They're Locking On Us! - Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications |
Built for Speed | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. |
SIGNATURE ASSET | [D] | ASSET TRIGGERS |
Electromagnetic Shielding | D8 | |
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Reinforced Armor | D8 |