Dimitry Smirnov: Difference between revisions
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|Bond 1 | |Bond 1 | ||
| | |Navy Seal SDVT-1 | ||
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|Bond 2 | |Bond 2 | ||
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
=Skills= | =Skills= | ||
Revision as of 18:43, 19 February 2017
| Agent Name: Дмитрий | |||
| Code Name: Eilam | |||
| Profession: Navy Seal | |||
| Nationality: American | |||
| Sex (Age): 36 | |||
| Education: |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 13 | 65 | |
| Constitution | 17 | 85 | |
| Dexterity | 10 | 50 | |
| Intelligence | 10 | 50 | |
| Power | 14 | 70 | |
| Charisma | 8 | 40 |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 15 | 15 |
| Willpower (WP) | 14 | 14 |
| Sanity (SAN) | 65 | 65 |
| Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Bond 1 | Navy Seal SDVT-1 |
| Bond 2 | Even less |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | Forensics (0%) | Search (20%) | |||
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | |||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | Survival (10%) | |||
| Athletics (30%) | Medicine (0%) | Swim (20%) | |||
| Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | Navigate (10%) | ||||
| Demolitions (0%) | Occult (10%) | ||||
| Disguise (10%) | Persuade (20%) | ||||
| Dodge (30%) | Pharmacy (0%) | ||||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | Ride (10%) | ||||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |