Difference between revisions of "Mask"
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'''Actions''' | '''Actions''' | ||
− | Insight | + | Insight – Study 2, Survey 2 |
− | Prowess | + | Prowess – |
− | Resolve | + | Resolve – Attune 2, Command 1 |
Revision as of 16:50, 8 March 2017
"Mask", the Whisper
A PC of the Charterhall Shadows
Look: ambiguous gender, wiry, hooded coat
Heritage: Tycherosi (Foreign-born academic)
Telltale: a second set of iridescent insectile eyes on their forehead
Background: Law (a failed Spirit Warden apprentice)
Vice: Weird (Spending mysterious time in the strange passageways and chambers of a half-flooded grotto tavern near the docks, under the purview of a hooded proprietor.)
Actions
Insight – Study 2, Survey 2
Prowess –
Resolve – Attune 2, Command 1
Special Abilities
Compel - You can Attune to the ghost field to force a nearby spirit to appear and obey a command you give it. You are not supernaturally terrified by a spirit you summon or compel (though your allies may be).
Friend: Setarra, a demon
Rival: Nyryx, a possessor ghost