Difference between revisions of "No Man's Cypher:Aron Boone"

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(Special Abilities)
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•Serape Poncho, made out of bright yellow, thin, slightly itchy insulation scavenged from the ship.
 
•Serape Poncho, made out of bright yellow, thin, slightly itchy insulation scavenged from the ship.

Revision as of 12:00, 12 March 2017

Aron 4.jpg

Aron Boone

Bioengineered Survivalist who Moves Quickly and Quietly

(Rugged Explorer who Moves like the Wind with Stealth Flavor)


Experience Points: 0

Karma Points: 0


Status and Pools

Might: 16/16, Edge 1

Speed: 14/14, Edge 1

Intellect: 9/9, Edge 0

Effort: 1

Cypher Limit: 2


Special Abilities

Rugged

•Skill: You’re trained in all tasks involving climbing, jumping, running, and swimming.

•Skill: You’re trained in all tasks involving training, riding, or placating natural animals.

•Skill: You’re trained in all tasks involving identifying or using natural plants.

•Inability: You have no social graces and prefer animals to people. The difficulty of any task involving charm, persuasion, etiquette, or deception is increased by one step.

Explorer

•Extra Edge: You have a Might Edge of 1 and a Speed Edge of 1.

•Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.

•Practiced With All Weapons: You can use any weapon. Enabler.

•Practiced in Armor: You reduce the Speed cost for wearing armor by 1. You start the game with armor of your choice. Enabler.

Moves like the Wind

•Tier 1: Speed: You gain 5 additional points to your Speed Pool. Enabler.

•Running Speed: You move much farther than normal in a round. This means that as a part of another action, you can move up to a short distance. As an action, you can move a long distance, or up to 200 feet (61 m) as a Speed-based task with a difficulty of 4. Enabler.

Stealth

• none


Skills Trained in

•Climbing

•Jumping

•Running

•Swimming

•Training natural animals

•Riding natural animals

•Placating natural animals

•Identifying natural plants

•Using natural plants


Skills Specialized in

•none


Practiced in/with

•All weapons

•All armor


Inabilities

•Charm is increased by one step

•Persuasion is increased by one step

•Etiquette is increased by one step

•Deception is increased by one step


Gear - Weapons

Shotgun
•Heavy weapon, 2 handed (6 damage)
•Immediate range


Hunting Knife
•Light weapon, 1 handed (2 damage)
•Immediate range

Gear - Armor

300pxthumb

Bioengineered Carapace Grafts
•Medium Armor, (+2 armor)
•Speed cost of 1 with Practiced in Armor.

Gear - Miscellaneous

Yukon Pack
•Made from damaged environment tent and 30’ climbing rope.
Scanner
Binoculars
Energy Pack
•2 packs
Canteens
•1L, with a built-in water filter.
•3

Clothing

Serape Poncho.jpg

•Serape Poncho, made out of bright yellow, thin, slightly itchy insulation scavenged from the ship.

•Cargo shorts with belt.

•Hiking Sandals.


Inspired by

Athleticism
•Ronnie Lott
Survivalism
•Cody Lundin
•Aron Ralston