Difference between revisions of "Billy Hartman"
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*'''Move, Move, Move!''' | *'''Move, Move, Move!''' | ||
**Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama. | **Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama. | ||
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**On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt. | **On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt. | ||
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**On a 7-9, as above but something or someone important (including yourself) is left behind. | **On a 7-9, as above but something or someone important (including yourself) is left behind. | ||
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**On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie. | **On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie. | ||
Revision as of 13:50, 21 March 2017
Billy Hartman
Ability Scores
Agility+1
Drama=0
Muscles+2
Magnetism-1
Swagger+1
Moves
- Especially Yell When You Do Something Crazy! Yelling while performing a stunt is awesome. Yell during a Stunt move to add +1 to the roll.
- Move, Move, Move!
- Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama.
- On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt.
- On a 7-9, as above but something or someone important (including yourself) is left behind.
- On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie.
Inspired by
- Master Chief Billy Sunday from Men of Honor (2000)
- Gunnery Sgt. Hartman from Full Metal Jacket (1987)