Ugruk: Difference between revisions

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Name:      Ugruk
Name:      Ugruk
Race:      Orc
Race:      Orc
Player:    PLAYER  
 
Player:    PLAYER
Classes:    Fighter1
Classes:    Fighter1
Hit Points: 12Experience: 0 / 1000
 
Alignment:  True Neutral
Hit Points: 12
Experience: 0 / 1000
Alignment:  Neutral
 
Vision:    Darkvision (60')
Vision:    Darkvision (60')
Speed:      Walk 20 ft.
Speed:      Walk 20 ft.
Languages:  Common, Orc
Languages:  Common, Orc
   
   
Stat    Score  Mod
'''Stats'''
 
STR      18      (+4)
STR      18      (+4)
DEX      16      (+3)
DEX      16      (+3)
CON      14      (+2)
CON      14      (+2)
INT      9      (-1)
INT      9      (-1)
WIS      6      (-2)
WIS      6      (-2)
CHA      6      (-2)
CHA      6      (-2)
   
   
-------------------------- Skills --------------------------
'''Skills'''
 
Skill                  Total  Rnk    Stat    Msc
Skill                  Total  Rnk    Stat    Msc
Appraise                -1      0.0      -1      0
Appraise                -1      0.0      -1      0
Balance                  -2      0.0      3        -5
Balance                  -2      0.0      3        -5
Bluff                    -2      0.0      -2      0
Bluff                    -2      0.0      -2      0
Climb                    0        4.0      4        -1
Climb                    0        4.0      4        -1
Concentration            2        0.0      2        0
Concentration            2        0.0      2        0
Craft (Untrained)        -1      0.0      -1      0
Craft (Untrained)        -1      0.0      -1      0
Diplomacy                -2      0.0      -2      0
Diplomacy                -2      0.0      -2      0
Disguise                -2      0.0      -2      0
Disguise                -2      0.0      -2      0
Escape Artist            -2      0.0      3        -5
Escape Artist            -2      0.0      3        -5
Forgery                  -1      0.0      -1      0
Forgery                  -1      0.0      -1      0
Gather Information      -2      0.0      -2      0
Gather Information      -2      0.0      -2      0
Heal                    -2      0.0      -2      0
Heal                    -2      0.0      -2      0
Hide                    -2      0.0      3        -5
Hide                    -2      0.0      3        -5
Intimidate              -2      0.0      -2      0
Intimidate              -2      0.0      -2      0
Jump                    -7      0.0      4        -8
Jump                    -7      0.0      4        -8
Listen                  -2      0.0      -2      0
Listen                  -2      0.0      -2      0
Move Silently            -1      2.0      3        -5
Move Silently            -1      2.0      3        -5
Ride                    3        0.0      3        0
Ride                    3        0.0      3        0
Search                  -1      0.0      -1      0
Search                  -1      0.0      -1      0
Sense Motive            -2      0.0      -2      0
Sense Motive            -2      0.0      -2      0
Spot                    -2      0.0      -2      0
Spot                    -2      0.0      -2      0
Survival                -2      0.0      -2      0
Survival                -2      0.0      -2      0
Swim                    -5      4.0      4        -3
Swim                    -5      4.0      4        -3
Use Rope                3        0.0      3        0
Use Rope                3        0.0      3        0
                                                      
                                                      
   
   
-------------------------- Feats ---------------------------
'''Feats'''
 
Power Attack
Power Attack
  On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
 
Weapon Focus (Longsword)
 
Armour Proficiency (Heavy, Medium, Light)
 
Martial Weapon Proficiency
 
Simple Weapons proficiency
 
Shield Proficiency
 
Tower Shield Proficiency
    
    
All Automatic Proficiencies
 
 
 
-------------------- Special Abilities ---------------------
Light Sensitivity- Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Light Sensitivity- Orcs are dazzled in bright sunlight or within the radius of a daylight spell.


------------------------ Templates -------------------------
-------------------------- Combat --------------------------
   
   
     Total / Touch / Flat Footed
     Total / Touch / Flat Footed
Line 68: Line 112:
   
   
Initiative:  +3
Initiative:  +3
BAB:          +1
BAB:          +1
Melee tohit:  +5
Melee tohit:  +5
Ranged tohit: +4
Ranged tohit: +4
   
   
Fortitude:    +4
Fortitude:    +4
Reflex:      +3
Reflex:      +3
Will:        -2
Will:        -2
   
   
Unarmed attack:
Unarmed attack:
Line 96: Line 147:
critical:    19-20/x2
critical:    19-20/x2
range:        10 ft.  
range:        10 ft.  
Gauntlet, Spiked:
Gauntlet, Spiked:
to hit:      +5
to hit:      +5
Line 111: Line 163:
critical:    20/x3
critical:    20/x3
range:        60 ft.  
range:        60 ft.  
Spiked Armor:
Spiked Armor:
to hit:      +5
to hit:      +5
Line 116: Line 169:
critical:    20/x2
critical:    20/x2
   
   
--------------------- Special Abilities --------------------
 
   
   
   
   
------------------------- Equipment ------------------------
Equipment
 
Name                                            QTY LBS
Name                                            QTY LBS
Arrows (20)                                      1 3lbsGauntlet (Spiked)                                2 0lbsOutfit (Explorer's)                              1 8lbsScale Mail                                      1 30lbsShield (Light/Metal)                            1 6lbsSpiked Armor                                    1 0lbs  
 
Arrows (20)                                      1 3lbs
 
Gauntlet (Spiked)                                2 0lbs
 
Outfit (Explorer's)                              1 8lbs
 
Scale Mail                                      1 30lbs
 
Shield (Light/Metal)                            1 6lbs
 
Spiked Armor                                    1 0lbs  
 
Shortbow (2 lbs.)
Shortbow (2 lbs.)
   
   
Total weight caried:  
Total weight caried:  
Current load:        Light
Current load:        Light
   
   
   Encumbrance
   Encumbrance
Light:  100   
Light:  100   
Medium: 200   
Medium: 200   
Heavy:  300
Heavy:  300
     
   
   
Description
--------------------------- Magic --------------------------
 
Height: 0' 0"
   
Weight: 0 lbs.
         
Gender: Male
Eyes:  Red
 
Hair: Black bristle,Cropped short
 
Skin: Light Grey
 
Dominant Hand: Right
Speech style: Rough
 
Ugruk was a war-slave.
 
The Giants kept their orcs in a state of savagery, and Ugruk is bestial to look at. Slope shouldered, bent backed and with a protruding maw, Ugruk's face is a mask of hate when in combat and he screeches like a banshee. The Giants do not usualy make war for territory, they seek captives for more sinister purposes and most nomads are willing to fight to the bitter end against the Giant led orc raiders.
 
 
In one of these skirmishes, the raiding band Ugruk was part of was ambushed by nomads riding to the rescue of their emperilled kin and slaughtered almost to an orc. He saved himself by hurling himself into a gully and scrabbling along the rough ground with arrows whistling past his ears. The darkness, the orc's friend, hid him and he managed to get well away before the painful sunrise hurt his eyes. He rested, quiet among the rocks for the next day wondering where the clan was and how he would get back. He was sore and exhausted, arrow knicks and bruises where he'd fallen or horses had collided with him in the route. He wormed deeper into the rockfall and rested for a few days, during which he realised that he wasn't really interested in going back to the clan at all. Not all his wounds were from combat, Ugruk bears great weals across his grey skin from many floggings and he did not relish returning and being held in part for the blame of his dead raider-kin. He thought on kind Osk, terrible in combat but not cruel, and wondered where he was. He'd left the clan, heading south away from nomads and to where it was whispered that you could sleep a whole day without some dirty little swine trying to cut your throat.
 


     
Ugruk left his rockslide and started heading south, keeping to the rough ground where he could to avoid nomads and their avenging arrows. He found that he became very fond of the twilight, the soft light was gentle on his eyes and he could make good ground before the humans became active. In a few short weeks, he'd wandered south into a forest . . .
     
------------------------ Description -----------------------
Height: 0' 0"            Weight: 0 lbs.                 Gender: Male
Eyes:  Red            Hair: Black bristle,Cropped short Skin: Light Grey
Dominant Hand: Right      Quirks: ,
Speech style: Rough      Quotable: </text>
Full Description
DESCRIPTION
Background

Revision as of 05:14, 10 September 2006

Temporary Sheet

Name: Ugruk

Race: Orc

Player: PLAYER

Classes: Fighter1

Hit Points: 12 Experience: 0 / 1000 Alignment: Neutral

Vision: Darkvision (60')

Speed: Walk 20 ft.

Languages: Common, Orc


Stats

STR 18 (+4)

DEX 16 (+3)

CON 14 (+2)

INT 9 (-1)

WIS 6 (-2)

CHA 6 (-2)


Skills

Skill Total Rnk Stat Msc

Appraise -1 0.0 -1 0

Balance -2 0.0 3 -5

Bluff -2 0.0 -2 0

Climb 0 4.0 4 -1

Concentration 2 0.0 2 0

Craft (Untrained) -1 0.0 -1 0

Diplomacy -2 0.0 -2 0

Disguise -2 0.0 -2 0

Escape Artist -2 0.0 3 -5

Forgery -1 0.0 -1 0

Gather Information -2 0.0 -2 0

Heal -2 0.0 -2 0

Hide -2 0.0 3 -5

Intimidate -2 0.0 -2 0

Jump -7 0.0 4 -8

Listen -2 0.0 -2 0

Move Silently -1 2.0 3 -5

Ride 3 0.0 3 0

Search -1 0.0 -1 0

Sense Motive -2 0.0 -2 0

Spot -2 0.0 -2 0

Survival -2 0.0 -2 0

Swim -5 4.0 4 -3

Use Rope 3 0.0 3 0


Feats

Power Attack

Weapon Focus (Longsword)

Armour Proficiency (Heavy, Medium, Light)

Martial Weapon Proficiency

Simple Weapons proficiency

Shield Proficiency

Tower Shield Proficiency


Light Sensitivity- Orcs are dazzled in bright sunlight or within the radius of a daylight spell.


   Total / Touch / Flat Footed

AC: 18 / 14 / 15

Initiative: +3

BAB: +1

Melee tohit: +5

Ranged tohit: +4


Fortitude: +4

Reflex: +3

Will: -2


Unarmed attack: to hit: +5 damage: 1d3+4 critical: 20/x2

Whip: to hit: +1 damage: 1d3+4 critical: 20/x2

Dagger: to hit: +5 damage: 1d4+4 critical: 19-20/x2

Dagger (Thrown): to hit: +4 damage: 1d4 critical: 19-20/x2 range: 10 ft.

Gauntlet, Spiked: to hit: +5 damage: 1d4+4 critical: 20/x2

Longsword: to hit: +6 damage: 1d8+4 critical: 19-20/x2

Shortbow: to hit: +4 damage: 1d6 critical: 20/x3 range: 60 ft.

Spiked Armor: to hit: +5 damage: 1d6+4 critical: 20/x2



Equipment

Name QTY LBS

Arrows (20) 1 3lbs

Gauntlet (Spiked) 2 0lbs

Outfit (Explorer's) 1 8lbs

Scale Mail 1 30lbs

Shield (Light/Metal) 1 6lbs

Spiked Armor 1 0lbs

Shortbow (2 lbs.)

Total weight caried:

Current load: Light

  Encumbrance

Light: 100 Medium: 200 Heavy: 300


Description

Height: 0' 0"

Weight: 0 lbs.

Gender: Male

Eyes: Red

Hair: Black bristle,Cropped short

Skin: Light Grey

Dominant Hand: Right

Speech style: Rough

Ugruk was a war-slave.

The Giants kept their orcs in a state of savagery, and Ugruk is bestial to look at. Slope shouldered, bent backed and with a protruding maw, Ugruk's face is a mask of hate when in combat and he screeches like a banshee. The Giants do not usualy make war for territory, they seek captives for more sinister purposes and most nomads are willing to fight to the bitter end against the Giant led orc raiders.


In one of these skirmishes, the raiding band Ugruk was part of was ambushed by nomads riding to the rescue of their emperilled kin and slaughtered almost to an orc. He saved himself by hurling himself into a gully and scrabbling along the rough ground with arrows whistling past his ears. The darkness, the orc's friend, hid him and he managed to get well away before the painful sunrise hurt his eyes. He rested, quiet among the rocks for the next day wondering where the clan was and how he would get back. He was sore and exhausted, arrow knicks and bruises where he'd fallen or horses had collided with him in the route. He wormed deeper into the rockfall and rested for a few days, during which he realised that he wasn't really interested in going back to the clan at all. Not all his wounds were from combat, Ugruk bears great weals across his grey skin from many floggings and he did not relish returning and being held in part for the blame of his dead raider-kin. He thought on kind Osk, terrible in combat but not cruel, and wondered where he was. He'd left the clan, heading south away from nomads and to where it was whispered that you could sleep a whole day without some dirty little swine trying to cut your throat.


Ugruk left his rockslide and started heading south, keeping to the rough ground where he could to avoid nomads and their avenging arrows. He found that he became very fond of the twilight, the soft light was gentle on his eyes and he could make good ground before the humans became active. In a few short weeks, he'd wandered south into a forest . . .