Cpt. Thomas Howard: Difference between revisions
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!Score | !Score | ||
|- | |- | ||
|Old Squadmates | |Old Squadmates | ||
| | |10 | ||
|} | |} | ||
==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
=Skills= | =Skills= | ||
Revision as of 16:21, 3 April 2017
| Agent Name: Cpt. Thomas Howard | |||
| Code Name: | |||
| Profession: Special Forces | |||
| Nationality: United States | |||
| Sex (Age): Male (36) | |||
| Education: |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 12 | 60 | |
| Constitution | 13 | 65 | |
| Dexterity | 12 | 60 | |
| Intelligence | 11 | 55 | |
| Power | 14 | 70 | |
| Charisma | 10 | 50 |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 13 | |
| Willpower (WP) | 14 | |
| Sanity (SAN) | 70 | |
| Breaking Point (BP) | 56 |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Old Squadmates | 10 |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | 30% | Science (0%) | ||
| Alertness (20%) | 70% | Forensics (0%) | Search (20%) | 40% | |
| Anthropology (0%) | Heavy Weapons (0%) | 40% | SIGINT (0%) | ||
| Archeology (0%) | History (10%) | Stealth (10%) | 50% | ||
| Art (0%): | HUMINT (10%) | 50% | Surgery (0%) | ||
| Artillery (0%) | Law (0%) | Survival (10%) | 50 | ||
| Athletics (30%) | 60% | Medicine (0%) | Swim (20%) | 50% | |
| Bureaucracy (10%) | 30% | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | 60% |
| Computer Science (0%) | Military Science (Land) (0%): | 80% | Unnatural (0%) | ||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | Navigate (10%) | 50% | |||
| Demolitions (0%) | 40% | Occult (10%) | |||
| Disguise (10%) | Persuade (20%) | 60% | |||
| Dodge (30%) | 50% | Pharmacy (0%) | |||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 80% | Ride (10%) | |||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |