Difference between revisions of "Billy Hartman"
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'''Drama'''=0 | '''Drama'''=0 | ||
− | '''Muscles'''+2 | + | '''Muscles'''+2 ''(highlighted)'' |
'''Magnetism'''-1 | '''Magnetism'''-1 | ||
− | '''Swagger'''+1 | + | '''Swagger'''+1 ''(highlighted)'' |
+ | |||
+ | '''Harm'''-1 | ||
+ | |||
+ | '''Star Power'''2 | ||
+ | |||
+ | '''XP''' | ||
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Revision as of 19:27, 19 April 2017
Billy Hartman
Ability Scores
Agility+1
Drama=0
Muscles+2 (highlighted)
Magnetism-1
Swagger+1 (highlighted)
Harm-1
Star Power2
XP
Moves
- Especially Yell When You Do Something Crazy! Yelling while performing a stunt is awesome. Yell during a Stunt move to add +1 to the roll.
- Move, Move, Move!
- Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama.
- On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt.
- On a 7-9, as above but something or someone important (including yourself) is left behind.
- On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie.
Cop Movie - Heat Rising
- Name: B.J. Highsmith
- Gear
- 9mm pistol (2-harm, -close, -loud)
- Nightstick (2-harm, -hand)
- Script Move
- High Speed Chase - Nobody’s better than you in a chase. When you’re behind the wheel, roll +Swagger:
- On a 10+, choose both:
- You get where you want really fast.
- You’re safe.
- On a 7-9, choose one:
- You get where you want really fast.
- You’re safe.
- On a miss, you’re not as good as you thought you were. You crash.
- On a 10+, choose both:
- High Speed Chase - Nobody’s better than you in a chase. When you’re behind the wheel, roll +Swagger:
Inspired by
- Master Chief Billy Sunday from Men of Honor (2000)
- Gunnery Sgt. Hartman from Full Metal Jacket (1987)