Difference between revisions of "Glorb"

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(Weapons / Armour)
(Equipment)
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''A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.''
 
''A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.''
  
*  
+
* '''Backpack''' 0/30
 +
** 30 lb. capacity
 +
** Cost: 5g
  
* '''Gold:''' 90
+
* '''Gold:''' 0
 
* '''Silver:''' 0
 
* '''Silver:''' 0
 
* '''Copper:''' 0
 
* '''Copper:''' 0
 
* '''Gems:''' 0
 
* '''Gems:''' 0
  
* '''Encumbrance:'''
+
* '''Encumbrance:''' 90lbs
 +
** Base Movement Rate: 6 feet per turn.
  
 
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Revision as of 16:14, 25 April 2017

WhiteBoxDelvers


Glorb

  • Class: Fighter
  • Race: Dwarf
  • Alignment: Neutral
  • Level: 1
  • XP: 200
  • XP Bonus: +10%

Stat Block

  • STR: 17 (+1)
  • DEX: 13
  • CON: 15 (+1)
  • INT: 10
  • WIS: 8
  • CHA: 15 (+1)
  • HD: 1+1
  • HP Max: 5
  • HP Current: 5
  • AC:
  • Move:
  • Saving Throw: 14
  • Saving Throw Mods: +2 vs Death and Poison. +4 vs Magic.

Spells / Abilities

  • Combat Fury: Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
  • Cleave: When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
  • Fighting Giants Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
  • Keen Detection Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).

Weapons / Armour

  • Plate Mail
    • AC: -6
    • Weight: 75
    • Cost: 50g
  • Shield
    • AC: -1
    • Weight: 10
    • Cost: 10g
  • Dwarven Hand Axe
    • Damage: 1d6
    • Weight: 5
    • Cost: 25g
    • Can be used as either a melee or missile weapon.
    • Can be used as a non-combat hammer or crowbar.

Equipment

A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.

  • Backpack 0/30
    • 30 lb. capacity
    • Cost: 5g
  • Gold: 0
  • Silver: 0
  • Copper: 0
  • Gems: 0
  • Encumbrance: 90lbs
    • Base Movement Rate: 6 feet per turn.

Hirelings and Henchmen

Max of 5 with a loyalty of +1.

  • None

To Hit

THAC Melee Short Medium
10 10 8 9
11 11 9 10
12 12 10 11
13 13 11 12
14 14 12 13
15 15 13 14
16 16 14 15
17 17 15 16
18 18 16 17
19 19 17 18

History

  • Languages Dwarves should be able to speak with gnomes, goblins, orcs, and kobolds.