Kevin: Difference between revisions
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=Gear= | =Gear= | ||
Juicer Assassin plate Armor | Juicer Assassin plate Armor | ||
Plasma Ejector | |||
Pump pistol | |||
Wilk’s 320Laser Pistol | Wilk’s 320Laser Pistol | ||
JA-9 Variable Laser Rifle | JA-9 Variable Laser Rifle | ||
Line 85: | Line 87: | ||
NG-52 Survival Pack | NG-52 Survival Pack | ||
1200 credits | 1200 credits | ||
=Hero’s journey= | =Hero’s journey= |
Revision as of 20:27, 28 April 2017
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Kevin.
The Juicer known only as Kevin barely remembers his life before augmentation. It may have been in some CS lab or might not be. Kevin remembers images of some ramshackle setup in what looked like a log cabin, a male doctor with his face covered and then a terrible scene of someone ripping a skelebot in half. Kevin knows all these images were from his point of view but it’s all hazy. While leaving a huge battle that some call the ‘Juicer uprising’ he joined up with a small group and fled north to try to live quietly. Obviously the cocktail of drugs constantly in his system made this extremely difficult. A night time raid by bandits that killed all of his friends brought back the abilities in a heartbeat. With all the raiders dead Kevin headed towards a place he has heard rumors of, a place where people of all backgrounds can live in as much peace as possible in this world.
Of course, part of Kevin relishes the violence….
Stats
Agility D12
Smarts D6
Spirit D6
Strength D10
Vigor D10
Secondary
Cha 0
Pace 16
Toughness 9 (+ armor)
Parry 6
Burn: 10 (D10 die)
Skills
Fighting-D12
Shooting-D12
Stealth-D6
Notice-D6
Survival-D6
Tracking-D6
Hindrances
Death Wish (Minor)
Curious (Major)
Quirk (Minor) Memory loss
Edges
Split the Seconds
Freshly Juiced (+2 to Burn score)
Quick
Brawny
Woodsman
Luck
Special Abilities
Internal repair system: Slow regeneration (natural healing roll 1/day), can make natural healing roll at +2 to heal wounds. Costs 1 charge, has 3 charges, Eight hours to recover one charge
Super endurance: +2 Vigor, require half normal sleep, +2 on all fatigue checks
Super Reflexes: +2 Agility, Uncanny Reflexes (-2 to be hit if aware of attack) and the Quick edge
Super Speed: Double pace, D10 running die
Super strength: +2 Strength, Brawny edge
Drug induced Euphoria: -1 on all Smarts or Smarts linked skill rolls in a non combat or low stress situation.
Gear
Juicer Assassin plate Armor Plasma Ejector Pump pistol Wilk’s 320Laser Pistol JA-9 Variable Laser Rifle Vibro Sword NG-52 Survival Pack 1200 credits
Hero’s journey
5 rolls- Training: (9) Woodsman edge, 1 die increase in Survival and Tracking Underworld and Black Ops: (4) Knowledge (Computers) D8, +2 when dealing with electronic security Body Armor: (17) Helmet has exceptional embedded targeting enhancements, +2 to all ranged attacks (‘Free’ rolls)
Education: (10) +2 on any common Knowledge rolls related to Geography and understanding the people and places in North America. +2 on Survival and Streetwise while in North America Experience and Wisdom: (14) Luck edge
Narrative hook
(9) Juicer uprising. Lol. Good one dice roller!