Mano a Mano:Equipment Lists: Difference between revisions
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Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].) | Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].) | ||
*'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Character Development/Making Equipment]].) | *'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Character Development/Making Equipment]].) | ||
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*'''Shp''' (Sharpness) determines how many damage points go into stun and lasting pools. | *'''Shp''' (Sharpness) determines how many damage points go into stun and lasting pools. | ||
*'''Tgh''' (Toughness) determines how difficult the item is to break | *'''Tgh''' (Toughness) determines how difficult the item is to break | ||
{{:Mano a Mano:Blank Equipment List}} | {{:Mano a Mano:Blank Equipment List}} |
Revision as of 02:08, 12 September 2006
Equipment Lists
Detailed Single Item Description Item:________________________ _____ CP (Character Points) _____ Mas (Mass) ____ Weight _____ Agi (Agility) _____ Rch (Reach) ____ (ft/in) _____ Cvr (Cover) _____ Abs (Absorption) _____ Pwr (Power) _____ Shp (Sharpness) _____ Spec. (Special modifier) Grp (Grapple) Atk (Attack) Con (Conceal) Par (Parry) Pul (Pull: to keep bow drawn) Cut (Cutting Resistance) Imp (Impaling Resistance) Blu (Bludgeoning Resistance) Combinations (A/G, C/I, I/B) Other:______________________ ______________________ Damage Type (impaling, etc.) Compound Pull? Stays Loaded? Procedure for operating guns (cocking, reloading, bursts) |
Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See Equipment/Character Equipment.)
- CP (Character Points) is the CP of this item. (See Character Development/Making Equipment.)
- Mas (Mass) is the item's mass in kg.
- Rch (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
- Agi (Agility) determines how easily a weapon can be aimed.
- Cvr (Cover) determines how likely the item will block an attack.
- Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
- Pwr (Power) is the weapon's damage modifier.
- Shp (Sharpness) determines how many damage points go into stun and lasting pools.
- Tgh (Toughness) determines how difficult the item is to break
Item Name CP Mass Agi Reach Cvr Abs Pwr Shp Special _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______ _______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______