Difference between revisions of "Finn Wiki"
(→ATTRIBUTES) |
|||
Line 2: | Line 2: | ||
* || '''STR''' [17] || '''DEX''' [12] || '''CON''' [12] || '''INT''' [10] || '''WIS''' [12] || '''CHA''' [14] || | * || '''STR''' [17] || '''DEX''' [12] || '''CON''' [12] || '''INT''' [10] || '''WIS''' [12] || '''CHA''' [14] || | ||
− | * || Proficiency Bonus '''+3''' || Saves ''' | + | * || Proficiency Bonus '''+3''' || Saves: STR '''[5] CON '''[3]''' || HD '''[8]''' HP '''[64]''' || |
=RACE= | =RACE= |
Revision as of 18:12, 10 May 2017
ATTRIBUTES
- || STR [17] || DEX [12] || CON [12] || INT [10] || WIS [12] || CHA [14] ||
- || Proficiency Bonus +3 || Saves: STR [5] CON [3] || HD [8] HP [64] ||
RACE
CLASS
COMBAT CHEAT SHEET
Tides of Chaos: Grants Advantage on next Attack, Save, Check
To Hit Bonus: +5 (str 3 + prof 2) for sword AND spells
Damage Bonus (melee): +5 (str 3 + dueling 2)
Action Surge: Extra Action
Second Wind: Bonus Action Heal 1d10+4
Maneuvers
4 Superiority Dice
Precision: add d8 to attack roll
Menacing: on a hit add d8 to damage Wis Save or target frightened of you til end of your next turn
Parry: use one superiority die to reduce damage taken
Arcanist's Strike: On successful weapon att cast spell if superiority die rolls higher than spell level (will always work with cantrip). Sacred Flame for 1d8 is ideal.
Magics
Hex [L1]: Bonus Action 90' No Save/No Hit - 1d6 Necro every time you damage the Hexed creature. Disadvantage on one attribute. Concentration Spell. Dex is save vs most spells, so a good stat to target.
Guiding Bolt [L1]: Action 120 Spell Att/No Save Advantage on Next Att if successful; 4d6 radiant
Burning Hands [L1]: Action 120 (cone) Dex Save/No Hit 3d6 Fire (save=half)
Arms of Hadar [L1]: Action Self/10'r Str Save/No Hit 2d5 Necro + no reaction that turn Save = Half
Hellish Rebuke [R]: Reaction/wounded Dex Save/No Hit 3d10 Save = Half
Eldrich Blast [c]: Action 120' Spell Att/No Save 1d10 Force
Sacred Flame [c]: Action 60' Dex Save/No Hit - 1d8 Radiant
Thaumaturgy [c]: Stuff